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We're back with another episode of our ongoing LucasArts miniseries, and this one's all about the 1993 classic Sam & Max Hit the Road! The canine shamus and hyperkinetic rabbity thing duo has quite a fascinating history going back to the 1960s, but it wasn't until the early '90s that the two entered the mainstream consciousness with starring roles in an official LucasArts release. 

Unfortunately, due to a rushed production schedule and designers completely new at crafting adventure games, Hit the Road's design hasn't really held up—but the fantastic characters and stellar art make it a worthwhile experience all these years later. On this episode, join Bob and guest Kole Ross (of the podcast network Duckfeed.tv) as they explore the swirling miasma of scintillating thoughts and turgid ideas in Sam & Max Hit the Road.

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Comments

crystalhearts

Oh, sweet! I was looking forward to this, this series on Lucasarts games is really great

Ben DeFever

Sam and Max was the first adventure game I played, and I remember it blew my mind. It was the first time I really felt like I was *playing* a cartoon. I was at a friend’s house, and I mostly just watched him play it, but I was so floored that I had my mom go out and get me a copy (which was already hard to come by at the time). But find it she did, in a collection along with a whole batch of LucasArts’ other, more renowned games including Day of the Tentacle. I beat my head against the game’s first interactive scene in Sam and Max’s office, not realizing I needed to use Max on the stray cat outside to move forward. I got so stuck on this part that my mom returned the games back to wherever she bought it, without my knowledge. I was heartbroken when I found out, but it probably was the reason why I came to love this game so much in the future (once I figured out how to actually solve the puzzles). I wish I’d found out about the Telltale games sooner than I had, because I really enjoyed revisiting my old friends and going on new adventures, but I was incredibly offput by the 3D models of the characters, and while they did a bang up job of bringing them to life in 3D, I’ll always prefer the abandoned 2D art style of Hit and Run. Something about this episode made me a touch sad, not because of the criticisms given (which I think were plenty fair, the puzzles are completely opaque and illogical at times), but I think it is a reminder of the lack of Sam and Max in our current media. They were always a touch obscure, but now they’ve spun into almost complete obscurity. Still, I love this game so much. It holds a special place in my heart, and I think it’s one of the games that defined my taste in games. The dialogue, characters, and background art were hugely influential on me.

Guybrush

Bob uttering the words "bucket of fish" gave me an instant Ratatouille-style flashback to the mid 90s where I was aimlessly wandering through this game for days until I saw that bucket.

Bob Mackey

No idea what that's happening; I'm on my desktop now and see the download link right under the title of the podcast. If you're still not seeing a download link, try clicking on the title of the podcast to go to that episode's specific page.

Anonymous

The book Surfin’ the Highway was re-edited in 2007. I have a copy because I bought the deluxe edition of Sam & Max Season 2 for PC (‘member PC games on DVD? I ‘member). It’s pretty cool! I never finished the book for some reason, I’ll give it a spin during this extended session of #SocialDistancing