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2020 brought us many calamities, but on the bright side, Netflix has a CGI adaptation of Dragon Quest V! (You takes what you gets.) Square-Enix's legendary RPG series rarely receives an animated anything, let alone a direct adaptation of a nearly 30-year-old game, so having this widely available feels truly magical—though there is a bit of a catch. On this episode, join Bob Mackey, Jeremy Parish, Nina Matsumoto, and Henry Gilbert as a crew traces the history of Dragon Quest media adaptations, and then discusses this chunk of animated fan service in full. Thanks again for all of your support!

Be sure to read Nina's newest book: Sparks! Double Dog Dare.

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Comments

Paul

It's like a bonus Retronauts and bonus What a Cartoon at the same time! The discussion about how they assumed a lot of viewer knowledge of having played DQ5 already was interesting, because I watched this having only ever played 11. When the scenes happened with those characters I was just thinking "Oh clearly they already know each other, this is very economical storytelling, just letting the viewer insert it themselves". I certainly wasn't confused, I was actually intrigued to want to find out more later.

Phoequinox

I've been playing through the DQ series starting at 1 for the last couple of years. I've made it through up to VII and hope to start VIII before the end of the year. And I've gotta say that while I appreciate a lot of the elements of DQV's story, I really didn't like it as a whole. Having just come off of IV's great pacing and individual character arcs, I just felt like there were a lot of poorly-executed ideas in V. I had hopes that the movie would effectively fix those gripes and tie the story up nicely. But after listening to this, I can gather that I was being overly optimistic.

GameBoyJames

Saw this movie very early on in quarantine. Like Jeremy, I also did not make my significant other sit through it. Having only played DQ 1-3, the storytelling shorthand had a very negative impact on character development for me, and that ending made me feel really weird, but truthfully the thing I keep thinking about months later is how big everyone’s hands were. They just seemed slightly out of proportion with their bodies, and once I noticed it, it was a constant distraction. Why were their hands so big? Is that traditional in the DQ franchise? I’ve played XI a bit and I don’t recall their hands being of an unusual size.

Normallyretro

I'm doing a first this time...stopping the podcast and playing the game so I can get acquainted before I watch the movie and have it spoiled.

Bradley Given

Very strong “FFVII:Remake vibes” coming from this episode, where 95% of it is a positive review until you get to the part where they somehow completely screwed up the ending. I feel this is even worse, as with FFVII you can at least go back and play more of the stuff you like.

Shaxbert

The localized Dragon Quest: Legend of the Hero Abel anime was actually my introduction to the overall series. I remember it running really early on Saturday mornings on my local NBC affiliate- around 6:30~7AM early- so I'd catch bits of it before the regular Saturday morning cartoon offerings on the networks. I eventually set up the family VCR to record it, 'cause it blew my little mind; in addition to introducing me to the greater Dragon Quest universe, it was also my first exposure to anime- well, anime I recognized as being such, at least.