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In 1990, the innovative brawler River City Ransom was released to some acclaim, but mostly went forgotten until the late '90s emulation boom led to its highly influential Renaissance. And with this newfound attention came the shocking knowledge that River City Ransom belonged to a series known as "Kunio-kun," with most of the games remaining untranslated and stuck in Japan—until 2020. On this episode, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Kurt Kalata as the crew traces the history of Kunio-kun from his rough-and-tumble arcade origins to his Famicom existence as squat extreme sports champion. You'll laugh! You'll cry! You'll BARF!

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Normallyretro

Renegade the arcade was my first foray into this series. It's awesome to see how Technos began to refine the beat em up from its initial gameplay mechanics and continue using their unique and stylized characters. Can't wait to check this out.

Joe Drilling

Oh, boy, I have a lot to say on this one. First, that original Kunio episode Bob did on 1up was really cool for me personally, because it was the first time one of my videos got shared by a large platform (my video on Super Dodge Ball, which you absolutely shouldn't go back and watch now)! But I really like this series. While I get the criticisms the panel has on Fighting Legend and Dunk Heroes, I cannot stress how fun those games are with 4 players. We had a game room at one of my old jobs, and when I brought in my HDMI modded Famicom and my copy of Fighting Legend, we had an absolute blast with it, and I was playing with three people who are not hardcore retro people. Similar story with Dunk Heroes, with three friends on an Extra Life weekend, we had a ton of fun. It's just a total blast when you're playing other humans. As for the brawlers, Kurt is absolutely right when he says Tachi no Banka (the 2nd Super Famicom brawler) is very much a sequel to Renegade, but he's also correct that it's not what Jeremy is really asking for (though it does have several vehicle segments). But River City Tokyo Rumble for 3DS might be? It's technically a remake of Renegade, but it's way more fully-featured, with a River City Ransom-style progression system. That's probably my favorite of the revivals (though I did also like RCR Underground, even if it's quite grindy). Finally, just a little-known thing I wanted to mention: I don't know if there's a way to get it now, but when I got the physical version of the Japanese release of the Switch compilation (because I assumed it would never get a localized release, glad to be wrong), it came with a code to get Hanazano Dodgeball Club. Basically, an official ROMhack of Super Dodge Ball where you play as the Hanazano team (Riki's school, known in the US version as the "USA All-Stars" team you play first). It's not exactly groundbreaking, but it's neat to play the single player of that game with a different team. Anyways, keep up the great work, hope to hear a follow-up on the SNES Kunio games (and probably the Neo-Geo one?), which I would also be happy to be on, you know, if you needed someone. Hypothetically. Cheers!

nina matsumoto

Ray: "This game was in my NESticle rotation" Bob: "That sounds painful" I laughed ETA: I designed the title logo for RCR Underground, drew the Japanese cover art, and drew/wrote a bonus comic for Kickstarter backers. I know it's more of a spiritual successor to the Kunio-kun games, but I feel lucky to have contributed to this series in some teeny-tiny way, because I do love these games (the hockey one is my fav too). If you like the Kuniko-kun sports games, I highly recommend Tsuppari Oozumou (Famicom) by Tecmo. It takes sumo and gives it a comical slant.

Chris Gliddon

Very nice episode! As a casual fan of the Kunio-Kun series (but not a hardcore one), this was quite informative.

Jarmo Seppänen

I would guess the decision to make a Kunio basketball game was that Slam Dunk manga was at the height of its popularity, a comic which is said to almost single handedly introduce basketball to Japan. It's lifetime sales are ridiculous, something like close to 160 million, which is in top 10 most popular mangas ever made. Takehiko Inoue even received an award from Japanese basketball association for his major role of advancing the status of the sport in there.