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A new journey begins here! This year, we'll be exploring the span of Capcom's Street Fighter series (or at least as much as we can make time for), in celebration of Street Fighter II's recent 30th anniversary. Of course, just because Street Fighter II had a birthday recently doesn't mean we can just up and start with that game. To do this proper-like, we need to begin at the beginning... bumps and all. 

It doesn't get much bumpier than the original Street Fighter, the game that shipped with big rubber bumps on its console that players were supposed to punch. Just like Ryu! And then, we cover the next game in the series—no, not Street Fighter II. Instead, we look to the weirdo NES game with exactly zero to do with its namesake, Street Fighter 2010.

Kurt Kalata of Hardcore Gaming 101, Kevin Bunch of Atari Archives, and John Hurst of Video Death Loop all join me to discuss the game where Ryu wore shoes and strong men wept with physical exhaustion by the third round. Art by John Pading, and edits by Greg Leahy. — Jeremy

Music selections this episode: 

10:40 - Street Fighter (Arcade): Stage Select

17:37 - Kung Fu Master (Arcade): Main BGM

28:50 - Trojan (Arcade): Stage 2

38:40 - Fighting Street (PCE): Geki's Stage

48:21 - Street Fighter (Arcade): Breaking Boards (Bonus Stage)

56:16 - Street Fighter (Arcade): Final Demo / Fighting Street (PCE): Eagle's Stage

1:05:12 - Fatal Fury (NG): The Sea Knows (Michael Max Theme)

1:11:21 - Street Fighter 2010: Portal Areas

Closing - Street Fighter 2010: City Lights (Planet 1, Area 3)

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Comments

John Learned

Oh my God yes And with the Giant Sized cover art!

Normallyretro

Cool. And I'm doing a Ryu ep myself.

Rasheen Jordan

Got to play SF I at the movie theater by my house in ‘94. I had played a bunch of SF II by that point, so I was able to do hadoukens pretty easily. Guess I got lucky.

Mark Rojas

first time playing it was on the switch anniversary collection. I would love to be able to do a hadouken some day in that game

Zach Adams

Very good ep but y'all missed a prime pun opportunity on Ken Masters getting his Master's

Michael Castleberry

My family used to do church stuff and go on camping trips with other people in our church, and the camp ground had a rec room with the 6 button version of Street Fighter in it, along with stuff like Tron, Ms Pac Man, Toobin', 1943, Ghosts n Goblins and Popeye. The game lineup never changed so it's burned into my memory. I was already a massive fan of SFII so I figured I should check our the original, imagine my surprise after being able to beat SFII on SNES with Ryu on the hardest difficulty when I found out the special move inputs were more of a polite suggestion as far as pulling them off.

Alex Irish

The jump from the original Street Fighter to Street Fighter 2 is seismic. It’s no wonder Capcom, and virtually everyone else, has buried the original to obscurity

Benjamin Coleman

Very cool episode choice. I'm completely unfamiliar with the first Street Fighter despite SFII being one of my best memories of the arcades. Practically my whole bowling league used to fight each other on the SFII machine at the alley as a kid.

littleterr0r

I was also lucky enough to play Street Fighter 1 with the pressure pads at Anata no Warehouse in the summer of 2019 right before it closed later that year.

John Morgan

On Nishiyama going from Irem to Capcom - both companies were founded by current Capcom CEO Kenzo Tsujimoto. Irem had partnered with monitor manufacturer Nanao Corp to pump out arcade hardware during the Invader boom (Nanao became majority shareholder of Irem). When overproduction of their Invader clone came back to bite them, Tsujimoto took the fall, being replaced as president by a Nanao guy. He left to focus on his side business which became Capcom. Some employees eventually followed, like Nishiyama.

John Morgan

On the ‘Fighting Street’ name - If you look up Capcom’s Steet Fighter trademark in Japan, it was originally registered in 1979, predating the game as well as Capcom, by the Charles A. Eaton Company, a footwear manufacturer that did sell a ‘Street Fighter’ running shoe (you can find English-language magazine ad scans for it - dunno if it was ever actually sold in Japan, but there was obviously intent to do so). This created a conflict releasing the home port, as Japan had its own weird trademark categorizations (it would adopt more international standards beginning in 1990). The original category seemed to very broadly cover consumer-level recreational products, from sports equipment to apparently home video games (but likely not arcade machines). This explanation seems commonly found on the Japanese-language internet (it’s even on Wikipedia). Capcom did eventually obtain the trademark, obviously, but I’m not quite sure when, and I don’t know if this had any impact on SF ‘89 becoming Final Fight. This issue wouldn’t have stopped them from restoring the name for American Turbo CD release (Capcom has held the name in the US for the category covering all video games since 1987), but I assume it was determined to be not worth altering the title screen of a game that was otherwise left unchanged from the Japanese release, given the SF name didn’t have much value until the sequel was released. EDIT - I assume the Japanese trademark transfer occurred before the category change, as they also hold the name in classifications that would of been divided up from the original, like the one for clothing/footwear/headgear. EDIT2 - Currently, trademark expires after 10 years without renewal. If that was the case in the 80s, Eaton Company’s claim to the name would’ve ended in Oct 89, 10 months after Fighting Street on PC Engine and 10 months before 2010 Street Fighter on Famicom.

Guillermo Jiménez

Great episode, really looking forward to the rest of the Street Fighter games.

Galen Ryder

Last time I was at the EA Vancouver campus about a decade ago, one of the arcade rooms there had the Street Fighter 1 arcade machine with pressure buttons which worked about as well as you could imagine. That's the only time I've ever seen that machine.

DarthObvious

I did see a six button SF machine in my mall arcade in like 96/97, I assume it had been there a while, I just couldn't go the arcade by myself until then.

Luke 'Saracen' Clark

I had a doctor who had a six-button SF1 machine in his waiting room (along with a Neo Geo). Eleven year old me thought it was weird and janky and not like SFII at all.

Cajun Baz

I distinctly remember the pressure pad Street Fighter I machine at an arcade in the 80s. That was the only time I saw it until SF2 came out. I was honestly surprised they made a sequel because the first one was so rare that I assumed it didn't sell well.