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2011 amounted to a fantastic year for video games, but one of the most surprising releases of the year came in the form of Dark Souls. A sequel to a game Sony didn't even want to release in America, Dark Souls took advantage of a higher budget and lessons learned from Demon's Souls for an installment that would not only shape the direction of the series, but game design as a whole. On this episode of Retronauts, join Bob Mackey, Gary Butterfield, Kole Ross, and Henry Gilbert as the crew engages in jolly cooperation to talk about this modern classic.

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cyber_samurai

I’m here to second the request for a Mother 3 episode. We were teased so many years ago!

Thomas Young

So this is the dark souls of Retronauts dark souls references.

Kormakur Gardarsson

Now we just need a Mother 3 episode and all my Retronauts dreams will have come true.

Normallyretro

The ep we've all been waiting for.

Scott Scislowicz

I want the episode where the group intervention style makes Jeremy give the souls series another chance. As a Castlevania lover who bounced off the souls series I would really like to know how to approach it myself. I feel like for me the dislike boils down to how many hits the simple trash mobs take and how long it takes to reload after you die.

Cajun Baz

I must have some rare chibi mode disability for I cannot for the Life of Miyamoto get anywhere in the Souls games. They done kill me dead fast, Vern.