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It's time for [gasp] another annual tradition: The Year-In-Review Revue. And in keeping with tradition, my best efforts to structure this in a way that would allow us to get through all the planned years turned out to be for naught thanks to Benj and Jared dropping some major Magnavox Odyssey Knowledge Bombs. A podcast that allows information and conversation to get in the way of the intended schedule? That'll never fly.

Anyway, yes, we delve 50 and then 40 years into history to look back from the year ahead. Not a lot happened in 1972, but apparently what few things did happen were quite momentous! And we talked a bit about 1982's major events, though there's plenty more to be said on that front... someday.

This episode comes to you courtesy of myself (Jeremy), Benj Edwards, Ben Elgin, and Jared Petty. Art by Nick Wanserski, and edits by Greg Leahy.

Music selections:

04:36 - "The Godfather Waltz"

20:28 - Wii Play: Laser Hockey

30:04 - Pink Floyd: "Money"

37:57 - The New Seekers: "I'd Like to Teach the World to Sing (In Perfect Harmony)"

45:30 - Michael Jackson: "We've Got a Good Thing Going" | Michael Jackson: "Thriller"

59:15 - Dig Dug: Walking SFX/Melody

1:10:05 - Ms. Pac Man: Intermission No. 2 ("The Chase")

1:18:58 - "TRON Scherzo"

1:27:50 - Haruomi Hosono: Xevious (from the 1984 album Video Game Music)

Closing - Star Trek II: The Wrath of Khan: End Title

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Comments

Blue Cheese

Awesome, can’t wait to listen to it 😀

Stephen “Seven” Perteet

Was it supposed to say 87 or was it supposed to be 72 or 92? Haven’t listened yet, so for all I know y’all got sidetracked with 87

Andrew Grieve

This was another great deep dive through a couple of years, and I had no idea ‘72 was such a defining year for gaming, major props to Benj for his research and time spent with Ralph Baer! I’ve had an original Odyssey set for years that I got at a garage sale - at least I think it’s the initial set, with the carts, overlays and game pieces. At one time I tried hooking it up, but discovered the owners never bought the AC Adapter and preferred loading it with C batteries instead, thankfully there was no corrosion over several decades! The art on those overlays is something else though. 1982 has some of my favorite arcade cabs - Popeye, Burgertime, Pengo, Moon Patrol, Dig Dug, etc. Jeremy raised a great point about Xevious here in the states though, for a game that has so much influence on the shmups that came after it, it’s never really received it’s due here. One time at a party years ago, I caught a friend playing Xevious on one of those plug and play consoles and he asked me if Namco ever made any other games in the series, later that week I lent him my copy of Xevious 3D/G+ for the PS1 and he couldn’t believe there was a 3D entry, let alone a Xevious collection out there and that’s a perfect example of how it made an impression on some and there’s more iterations available but it still has this sleeper connotation in the US. It’s held up quite well too.

Stacks Mocambo

I really appreciated the point of how the cloners actually did them a favor by spreading the word when they were at production capacity

Andrew O.

I too was lucky enough to meet with Ralph Baer. Little did I know he was only a brisk walk from my home during my entire childhood. He brought me down to his basement and absolutely demolished me at The Brown Box. It's a memory I still cherish to this day. I'm no Benj Edwards, but I did write about it in Nintendo Age's E-Zine. (You can also see pictures of me at my fattest.) https://archive.org/details/NintendoAGEeZines/NA_eZine_Volume_5_Issue_01-2011/page/n8/mode/1up

Benj Edwards

Very cool, Andrew! (both Andrews)

Aaron Hendrick

Thank you for those Jackson5/Michael Jackson music breaks. Caught me off guard for sure.

VanDiagram

This was SUCH a great episode! Terrific set of guests and host. I was on my phone googling the games and looking for pictures of the things and places you talked about while listening. It was so fun! Highlights included the Pong stories, which I rewound to enjoy again, Xevious' influence, and Namco's 82 lineup. It never crossed my mind that Dig Dug and Mr Do were reverse Pac-Man games where WE made the mazes. And I was OBSESSED with Mr. Do when it showed up at my local party store (It gave you free lives and games for pulling off certain 'kills'). At the end, I bookmarked everyone's twitters and sites and purchased Jeremy Parrish's NES Works v2 (can't wait for the others to be reprinted!) so the fun can continue!