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I don't know if any publication has had quite so much impact on Retronauts over the years as Wikipedia. It's not that Wikipedia is some comprehensive repository of human knowledge (though it does make a very handy starting point for most research); it's that it simply exists. When I kicked off this show back in 2006, the mere fact that we were even discussing old games and obsolete game hardware was novel in and of itself, and we rarely needed to dig deep to bring much to the conversation, given that no conversation really existed in the mainstream gaming press. But now, you can head over to Wikipedia or fan wikis for nearly any game of any significance and find a veritable buffet of surface-level info to nosh on, meaning that our simply skimming over a topic wouldn't add much to The Discourse nowadays. 

And that's fine by me! I like digging into the details. But the knock-on effect of all of this really shows clearly in these Years-in-Review episodes. Back in the primal days of Retronauts, we could cover multiple decades (and five-year midpoints in between!) in the course of a single episode. Now, Wikipedia's "x year in video games" articles exist and do the same thing (with hyperlinks for further reading), so we end up spending a lot more time talking about the impact of a given year's events and releases than we used to... which means we can barely get through a single year per episode anymore. Blame those roguish Retronauts East types for wanting to have meaningful discussions, I tell you what.

Anyway... I continue to do my best to fine-tune an ideal format for these episodes. The elimination match approach I've taken here seems pretty solid! But even so, we barely made it through 1992, because everyone got all chatty about the particulars. The absolute nerve.

Music this episode:

05:41 - Blade Runner: Main Title

16:34 - E.T. The Extra-Terrestrial: End Credits

31:15 - The Thing (1982): One Last Thing | Nirvana: "Smells Like Teen Spirit"

42:34 - Street Fighter II (SNES): Blanka Stage

51:47 - The Legend of Zelda: A Link to the Past: Time of the Falling Rain

1:02:32 - Super Mario Land 2: 6 Golden Coins: The Moon

1:10:22 - Mario Paint: Flyswatter (Level 2)

1:20:35 - Virtua Racing (Arcade): Congratulations

1:31:40 - Streets of Rage 2: Alien Power

1:43:35 - Soul Blazer: Invitation to the Earth

Closing - The Legend of Zelda: A Link to the Past: Staff Roll

Thanks as always to Greg Leahy for the edits and John Pading for this week's cover illustration. 

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Comments

Guillermo Jiménez

I see "Alien Power" on the music selections so I already know this is going to be good.

Dave Dalrymple

I think the one way that "Link to the Past" does adhere to more archaic design is in the way that the critical path forward is not always obvious. You mention in the podcast how some of the fun in "Link to the Past" is discovering these remote secret areas. But a lot of these "secret areas" are necessary to finish the game. In particular, the Ice Rod near Lake Hylia is available as soon as you emerge from the Sanctuary. After you get the first pendant, Sahasralah will point you in that direction. If you get the get the Ice Rod early, then you have a fun little tool. But if you don't get the Ice Rod, it doesn't come into play until the final boss of Turtle Rock (the second-last dungeon), who can only be defeated with the ice rod. If you missed it, you have to quit out of the dungeon, go find it, and then go through the dungeon all over again. Something like that wouldn't survive playtesting today.

Kormakur Gardarsson

Really like this format for doing these years i revue episodes. Instead of rushing through a checklist of items this feels like a more relaxed discussion of personal highlights. Looking forward to the next one.

Ave

I kept thinking about Land Stalker while listening to this one, because of its relevance to a few categories you guys brought up: "we didn't get it in 1992" (it came out in North America the next year), Genesis/Mega Drive games, and Link to the Past imitators that do it mostly right (I say mostly because there are some jumping puzzles and the isometric can get a little frustrating at times). Great game.

Robbie

That SuperScope gag was top notch, Jeremy.