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It's time for a podcast 65 million years in the making! Or maybe two months—who can say? We've already covered Steven Spielberg's 1993 blockbuster, but unfortunately didn't have enough time to talk about the many games loosely based on it. So, for the sake of being thorough, this week we're devoting 90 minutes to a series of adaptations that mostly turn reluctant hero Dr. Alan Grant into a stone-cold murderer that recently emerged from the killbot factory. On this episode, join Bob Mackey, Jeremy Parish, and Stuart Gipp as the crew explores a series of games rockier than Isla Nublar itself.

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Phil Cobley

FINALLY got around to listening to this 😅 I quite enjoyed the SNES game back in the day and left it on overnight to complete it over a weekend. Unfortunately it had one of the worst endings (it just stops and zooms out of the island). It’s a shame Jurassic Park for Mega/Sega CD didn’t get more love. It’s a pretty fun adventure, the FMV isn’t horrible and the panoramic scenes felt pretty impressive for the time. You are certainly going to die a few times before getting to the end, but it has a save game facility and you get quicker and more efficient at getting around the island. I was surprised when Bob said there was no GameFAQs walkthrough for it, as I was sure I had used it when I was stuck on a puzzle or two - turns out it is currently miscategorised as a Genesis game. ( https://gamefaqs.gamespot.com/genesis/563328-jurassic-park/faqs/5334 ) It also works very well as a sequel to both the novel and the film. Probably moreso than anything that’s come since. I was glad there was at least some kind words for the Master System game and appreciation for what Trespasser tried to do. The 3DO game, although a mini game collection, actually plays rather like a boardgame and isn’t without its fun for a little while despite the Spaceballs stunt double stand-ins 😅 it seems especially weird, as Ocean managed to get likeness rights for the character portraits in the SNES/Amiga/DOS versions of the game.

Branwen Shoop

Great easter egg in the Sega CD game: you can throw a rock at the monitor in the computer room and blow up the visitor's center.

Komsomol General

Omg, very excited for this episode. I hope you cover the shockingly good Genesis sequel game.

James Couche

I randomly played Jurassic Park: The Chaos Continues for Gameboy via emulator and was surprised at how fun it was. Not a great game, mind you, but had I gotten it as a kid I'd probably have some real nostalgia for it today.

SilverHairedMiddleAgedTuxedoMask

I really agree with Telltales Jurassic Park being legitimately one of the worst games of that year. Every single choice is literally "Die" or "Don't Die" and the writing is horrible. The worst part is that a main character literally turns evil in the last 5 minutes of the game for absolutely no reason because the game needed to add drama to the ending. And then the game gives you the most obvious final choice of all time to determine your ending (which again, is literally Die or Don't Die). It also decided to retcon a whole bunch of stuff from Jurassic Park canon for no reason, including the idea that the JP dinos don't have feathers solely due to the Frog DNA and that the island gets bombed by the US Air Force after the events of the game (which does indeed happen in the books but the Jurassic World movies have clearly shown that isn't the case)

Rasheen Jordan

The elevator music from the SNES game is forever burned into my brain.

littleterr0r

I remember the Jeff Goldblum video from your panel at PRGE 2019 and I'm still insulted by what he said in it.

GameBoyJames

Sending thanks to Stuart for rightfully singing the praises of the oft forgotten Game Gear version of Jurassic Park. One of the best to bear the license, though I concede that isn’t saying a whole lot.

John Simon

I remember liking Alien 3 on snes… I love the premise of being a vulnerable ordinary human in an infested space station / island / prison planet where all the regular life support systems have failed and you need to restore them to affect some sort of escape. So this involves backtracking across hostile terrain to repair fuse boxes or rescue people across a sizable map. Except Alien3’s level design is just platforms and ladders with no rhyme or reason. Shame because the graphics and music are cool. Jurassic Park the movie is also in this vein - here’s all this automation and control that has collapsed because Nedry has sabotaged it and a decent part of the movie is restoring power to get the radios working to send a distress signal. Except the SNES game has you collecting thirty or so dinosaur eggs that are scattered across the island and Megadrive is a side scrolling action platformer with light puzzle elements. Yawn. Then again, Nintendo spent three or so years on Zelda LTTP to make a game that’s full of things which is NOT a luxury licensed games had. Sorry if this is ranty but the games I seem to be playing today (stardew valley, Tunic, Elden Ring) have all had gestation periods longer than the service life of the SNES. Lots of these 8-16 bit era map designs are "well we got a character running around on the screen and shooting stuff ... scatter some tokens around the map and call it done".

David G

Bob doesn't like a Genesis game? Shocker!