Home Creators Posts Import Register Favorites Logout

Downloads

Content

Jeremy: I had hoped to have this episode together and published in time for the 15th anniversary of the game under discussion this week: Mass Effect. That clearly didn't happen, the 15th anniversary being last autumn and all. But hey, that's what happens when you start dealing with the relativistic speeds and time dilation of space travel! For all you know, we recorded this like three years ago and it's only just now reaching Earth due to Einsteinian chicanery. Alternately, it's possible that we simply didn't have the chance to pull all of this together until more recently. Or maybe both explanations are wholly valid until you—yes, you!—codify the answer by making a selection on your dialogue wheel. Player agency: That's the Mass Effect way, baby. That, and smoochin' aliens.

In any case, Diamond Feit and Wesley Fenlon join me this week in order to discuss romance options, lunar hot rods, and chthonic horrors from beyond the galactic rim. For that, you see, is also the Mass Effect way. The game truly contains multitudes.

Art by John Pading and edits by Greg Leahy.

10:52 - Mass Effect Theme

21:26 - Mass Effect Theme (continued)

32:32 - The Citadel

40:18 - Spectre Induction

47:32 - Love Theme

58:20 - The Normandy

1:08:47 - Uncharted Worlds

1:17:30 - Flux Club Music | The Presidium

1:26:55 - Battling Saren

1:35:37 - Vigil

1:43:24 - Final Assault

1:51:58 - Tangerine Dream: "Love on a Real Train"

Closing - M4, Pt. II

Files

Comments

Tobias V. Langhoff

How long does it usually take for these to pop up on the (Patreon-exclusive) podcast feed?

Ben Fraser

Loved this episode, love Mass Effect. Great job everyone.

Kunal

I really missed the weapon system from Mass Effect 1. The fact you could make a bonkers unlimited ammo gun just felt cooler than something as boring as “balance”. I think the same attitude exists in Tears of the Kingdom - here are the toys, go play.

Dave Dalrymple

I very much liked the focus on the qualities of Mass Effect that didn't carry over into the sequels. "Mass Effect 2" is still my favorite game in the series (especially as it was the first one I played) but there are a lot of things that Mass Effect did really well that the sequels didn't do, or simply couldn't do.

Dave Dalrymple

Of all the ways in which "Mass Effect 3" effectively circumvents many of the choices you make in "Mass Effect", Udina's presence on the Council may be the most galling. As you said, almost every player chooses Anderson in ME1. So building the main story of Mass Effect 3 around the opposite choice feels like a betrayal of the implied promise that the decisions in ME1 impact the story of the later games in a meaningful way. Instead, the decision to put Anderson on the Council is treated as an obstacle for the ME3 creators to solve (and they do so by having Anderson resign unceremoniously off-screen).

Chris Dobson

This is probably my favorite Bioware game and I've beaten it about 4-5 times (most recently on the remastered version), so it was great to get into the granularity of what makes it a transition from the slight jank of KOTOR and the dice rolling RPG into it becoming more mainstream. The whole Sovereign reveal is so well done and the soundtrack in that scene stays with me as one of my favorite moments in the genre. One of my favorite little Easter eggs that I did on a later playthrough is that even though the game gently herds you towards Liara first, you can visit her very late into the game, leading to a very funny cutscene where Liara thinks she's hallucinating when you rescue her from the force field, and then during debrief is told that we've already solved the mystery of the Protheans and killed her mom without her.

Michael Castleberry

Fun story about Mass Effect and by extension Dragon Age for me: In 2014 I was doing the online dating thing, and I saw a cute chick who said how much she loved those games in her profile. I'm a huge fan, so I messaged her. We've been together ever since, and have been married for 6 years now. Also, Andromeda came our like a week after our wedding, so we both jumped on that one at launch after a short honeymoon.

Daniel Moreira

I was expecting Bob to be the host for this episode since it's a more modern game but I was pleasantly surprised that it was Jeremy that hosted. Could this be the most/latest "modern" original IP, in terms of AAA and HD development, that Jeremy has loved? Just genuinely curious, nonetheless, I'm genuinely happy that he tries all sorts of games, not just retro style games. Amazing episodes, props to everyone, cheers!

Shel Freezes Over

Mass Effect is my favorite game of the trilogy. There’s more customization, more RPG gameplay overall, and the story is top notch. I came to the game late and had much of the story spoiled before I ever started. This turned out to be a good thing—knowing the ending of Mass Effect 3 before ever starting the trilogy, I could not only temper my expectations, but also have Shepard make choices that might feel like they led more logically to the (admittedly limited) final choice in the third game. Great episode, everyone!

James Krusling

Great episode, I love the trilogy but Mass Effect 1 is the only one I played twice, once on my friend’s Xbox as male Shepherd, then my FemShep playthrough on PS3. I also really missed the Mako in the sequels! I thought it gave a heightened feeling of exploration in that first game and it weirdly made the Galaxy in the sequels feel smaller in a way? Also, Jeremy mentioned how you can get Saren to off himself if you make the right decisions and let me tell you, that moment still blows my mind even now. 2007 was indeed a great year for games too, although at the time Super Mario Galaxy had won me back…space was a theme! Anyway, great episode, please do the sequels if you can find the time!