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In 1998, Tim Schafer left LucasArts on a high note with Grim Fandango: the Day of the Dead-themed adventure game that leaves pointing-and-clicking in the past—for better or worse. This one-of-a-kind experience mixes the trappings of film noir with Mexican mythology, resulting in one of the greatest gaming backdrops of all time. But after 25 years and despite the endless acclaim, it's hard to ignore the fact that Grim can't help but stumble over itself in its desire to innovate.

On this episode of Retronauts, join Bob Mackey, Kole Ross, and Everdraed as the crew lights their totally-safe-for-skeletons cigarettes and sinks into the moody, pulpy vibe of Grim Fandango.

And if you'd like to order Bob's Day of the Tentacle book, head on over to Boss Fight Books!

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Comments

Andrew O.

"I love everything about this game except playing it." - Bob As someone who isn't really a fan of point-and-click adventure games, this is how I tend to feel about them in general. I appreciate the story and style, but actually playing them has never really appealed to me despite multiple attempts.

Virtual Balboa

Listening to this episode reminded me of why I stopped playing adventure games. Around the mid 90's I realized I could get all the wild characters and fun dialog I enjoy from comic books without banging my head against idiotic puzzles that only make sense to the original creator. I still have gaming PSTD from playing Sierra adventure games and avoid games with any level of ambiguity. I'm always worried that some minor decision I make or item I miss in the first hour of game-play will render the game unbeatable 60 hours later.

Chris (not Benoit)

I assume this is SA’s own Everdraed? If so, welcome to the podcast! I think I was just so turned off by the polygonal graphics and the lack of the SCUMM engine that I never played Grim Fandango, despite really enjoying all the other point and click LucasArts adventure games.

littleterr0r

Everdraed as in Undertale Everdraed?

Blezz Beats

I play this skeleton game one time

Ira Malinich

I was already looking forward to the remastered Grim Fandango release when Double Fine released quite a bit of material on their YouTube channel and mailing list to hype it up. They seemed very proud of getting hold of a lot of original pre-production game assets and in particular, the high quality video renders that could never have fit on the original CD-ROM release. Although I really appreciated a lot of what went into the remastered and redrawn textures, reworked control methods, and fantastic commentaries, the video was a particular disappointment. It looked exactly as rough as I remembered it, complete with a few terrible compression artifacts during certain scenes at the edge of the world.

Eric Kennedy

I would have never known it was Everdraed's first podcast if he didn't mention it. He did a great job!