Home Creators Posts Import Register Favorites Logout

Content

Because of my exhibitionist fetish, of course!

Now, some of you might have seen something similar to the first image already, as I left a little something in the test room when I released my last update, as I was testing the first version of the fetish dress I got my hands on. Now we support all the right sizes, of course, and are ready to use those in the game. Sadly, I still don't have a place in the game for the fetish appareal, hopefully I can think of a quick scene before the next release, otherwise, it will have to wait until next month, instead. Anyway, I hope you like what you are seeing! ^_^

Comments

ogre

I love it. I especially appreciate how she maintains some kind of class and distinction while wearing such a degrading outfit. Also, her boobs are magnificent. I wonder though: do you plan on creating an intermediary outfit? It would be weird to go from fully covered to this, wouldn't it?

mdqp

I definitely expect a bit of progressiveness story-wise (excluding possible mind control deus ex machina in certain paths, as always), but I am unsure if I want another dress to be there. For one thing, I will restrict extra clothes to specific areas, making adding intermediate clothing seem less appealing. The main reason for this, is that it's incredibly hard to make the sprite fit the clothes all the times, if I let players pick their clothes: often, I need to use "stand-ins" for the protagonist, during cutscenes, or have custom art for certain animations (like the awful falling animation used in the first temple. It wouldn't be impossible to workaround those limits, but it's honestly very, VERY annoying to do so, and would expand with each dress added to the game. This is compounded by VX Ace lack of a search function, meaning that whenever I added an outfit, I'd have to manually check and change all events which require new clothing (assuming I would be able to remember where those events are to begin with). Sure, in those restricted areas, I could leave such options open, letting the player pick what they want to wear, but as I said, it seems a lot of work for little results. As a one man development team, I worry a lot about being practical with my choices, as sad as that makes me.

Arkboy

*drools*

Tron (edited)

Comment edits

2026-10-05 08:00 In any case, she is better off without clothes! ლ(́◉◞౪◟◉‵ლ
2017-07-13 17:33

Sash Mayo

she look lovely with that collar, and leather Harnisk

Pandion

Could possibly be used as part of Sonya's special "training" for an Erica wearing the MC necklace.

ogre

Oh, I'm totally with you on the practicality. I didn't expect outfits to be wearable in all situations. I just don't know how you're gonna use this one, obviously in an event (will she be forced? Will she wear at night to meet a lover? ...). But whatever the cause of her wearing it, I imagine this peculiar outfit could be the second or third stage in this peculiar event. Anyway, just talking for the sake of it. I like what you've accomplished this far. I'm sure you will use this image in a satisfying way.

mdqp

I have a couple of situations where such clothing would be of use (a possible branch of Carla's relationship, and the VIP area of the Queen of Hearts), but having an intermediate outfit would probably feel out of place in both (one of the ways to enter the VIP area will be to work as a stripper, for example, so no real need to add a transition). I don't know for sure what the future holds, but a better investment might be to get completely new clothes, or gadgets (gag balls, for example).

mdqp

This will definitely show up in Sonya's related paths, don't you worry. ;)

ogre

That works too. As long as it's not a scene where, out of the blue, she thinks: "hey, I don't know why, but I suddenly want to wear this slutty dress!" :D

mdqp

Of course not, first she will hit her head, get amnesia and THEN she will want to wear slutty clothes! :^