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All rolled into one. First things first, here is the hotfix:

https://mega.nz/#!8YB1EJ4Y!vEzeUjMEYbY0RNq8LanZF40shlfASf6WGf-EUBgOqbE 

And this is the changelog:

  • Fixed all issues with unapproachable noble at the party (if you have a save, make sure it's from before you started interacting with the women in front of him);

  • Fixed game freezing if you approach the butler from the left;

  • Fixed bug in the alchemist quest if your intelligence is equal or higher than 90;

  • Fixed Eric's package always being a topic of discussion for the shopkeeper.

With this out of the way (and hopefully with no further need for bugfixing the current version), let's move on to the weekly report. I wrote two scenes for the vampire (since the winners for the last poll were hypnosis and corruption, separated by a single vote), so I can move toward finishing another path, while still doing right by the votes (this also buys me time to figure out what I might do for corruption-themed scenes ;p). The scenes aren't in the update, because I hadn't quite figured out yet how I want to start them (if I want to have them start at night like her other scenes after you go asleep, or if I'd rather have a different approach, especially since we'll be seeing some other vampires this time around, and the scene won't be at your house), so I cut them out before uploading the file. Other than that I didn't do much (I decided to rest a bit more than usual this weekend), although I ended up sleeping just a couple of hours yesterday (I guess it might be a lesson on how the best plans can go wrong anyway XD).

Sorry if I rambled a little (I tend to do that when I am sleepy), enjoy the hotfix, and as usual let me know anything you are thinking in the comments, otherwise see you next week! ^_^

Comments

WiredRM

Very excited to hear about the new scenes. :) Thank you for all your hard work!

Exacel

Yo. I went through the alchemists quest and after the minigame with the flasks the countdown timer persists. As we used to say in the quality assurance department: Please fix and resubmit! :P Sadly I realized that bug only after I had saved. So I'll suggest a UI reset whenever you go to sleep or within the debug room. That way even if an UI error slips past you, the players will have a chance to fix it themselves until you release a fix.

mdqp

I assume it doesn't cause any other issues and it just sits there annoying people, right? If that's the case, I can wait a bit more, maybe some other problem will come up in the meantime.

Exacel

Yep, it's in no way urgent.

Craxuan

A bit random, but I need help with the second temple. Can't seem to find a way to touch the bells, thanks...

mdqp

You need to use the push spell to sound them. :)

Craxuan

Yeah I used the Push Spell, the problem is I didn't use my mouse to click on the bells and I didn't realize that's how the interaction works until I did the Alchemist quest... That's kinda unintuitive, actually. Suppose that I'm playing on laptop without using a mouse, that would've stumped me almost permanently until I try to use the touchpad awkwardly. Why couldn't we use keyboard action button to interact with some objects (like the flasks in the alchemist quest, those didn't even have the excuse of being a distance away...)?

mdqp

I think I mention using the mouse in the tutorial, though. When I use the mouse script (usually for spells) I can't always easily make it available for keyboard input as well (for the example of the bells, I'd need to duplicate the bell events into invisible ones at the bottom, because you can't activate events 1 tile away, unless it's a table between you and that event). I'd like to change the mouse script with a pointer which appears when you select a spell and you can move with the arrow keys (or the d-pad if you use a controller), but that has the drawback of making movement impossible when casting spells, and it will also require I get much better at scripting or pay someone to do it for me. The hybrid is not ideal, but I can't imagine a solution to this in the short term.

Craxuan

I see. Well, I'll try and get used to it. Thanks for the hard work!

mdqp

I am trying to find someone to work on the script, so eventually we might get it to work differently, hopefully you won't have to put up with it for a long time. ;)