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So, In order to save some time, I figured I'd bundle the artwork showing and the weekly dev blog!

The first image is eventually going to be the new title screen for the game, what do you think of it? It won't be coming to the game right away, because I still need the artist to work on the text for the title, as well as do another image, because I'd like the title to alternate between the two, so that I can show the adventure side AND the naughty side as well. :^

As for the second picture, it shows a brand new layered set I am going to add to the game. This means we'll have a way to show new tattoos, see the differences in the booty sizes, as well as have a new pose to alternate to the traditional one, when needed. This one won't be part of the rewards, simply because it's a bit of a pain to adapt the file to images (and I'd rather not give out the file itself, since it's the full thing I use for working on the game), I hope people won't mind getting only one image this month.

Which brings me to what I have been working on this week! I have been adding the layered images to the in-game system. I started with the personal info page, so now you get a different image showing depending on what tattoo is selected. Right now, you only get to see the back for the Zanti tattoo, but I am adding new ones as we speak (I should probably add a way to cycle between the two images at will, though, so people can stare as much as they want XD).

I also finished the scene I mentioned last week, and I am adding a mini-quest to the cowgirl path, because it fits with the corruption theme quite nicely.

I did some work on maps and tilesets, so you might notice some changes to the hospital and the bathouse, as well as the theater and two floors of the condo (let me know if there is something off!). The changes were mainly introduced as a way to improve the hospital (I added several props to it, making it look more hospital-y), but since these share the same tileset and map, I had to do some legwork to copy-paste around the required assets, rather than simply make a brand new tileset.

I also made a minor change to the intro of the game, introducing a "standard" main protagonist (if you don't want to go through the creation), and I added a little tune in the background, if you decide to go through the choices (the silence there goes on for too long).

This should be a good enough recap for the main stuff. Let me know if you want to know something more about anything, otherwise, see you next week! ^_^

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Comments

Ver Greeneyes

Title screen looks great, very polished :) It's also great to see the layered images, always adds to the experience to see your character actually change in the ways that are being described. I imagine the more subtle changes will never be reflected in all the scenes, but I hope eventually we get to a point where more extreme changes are reflected (e.g. layers for small breasts, medium, large or huge, that sort of thing).

mdqp

Yeah, I like the layered images system a lot. I wish I knew more about script calls when I first started working on the game, as that would have made several things easiers, and perhaps I could have left more control to the players on customizing the look of the protagonist. Sadly, it's unlikely we'll ever get changes for the fixed illustrations (the amount of work needed is something I doubt I'd ever be able to pay the artist), but thankfully the body changes are at least reflected on the layered pictures. Maybe We could a few more detailed ones for specific endings, but we'll see how things evolve when we get there.

Polar_Bear

Any further thoughts re: the conversation we had last update on reworking some of the random encounters to be repeatable? Obviously, the delivery guy dropping the ghost-box wouldn't work, but the drunk in the alleyway certainly would. Also, entirely unrelated to all that a little bit: is there a scene-guide somewhere? I /think/ I've pretty much unlocked everything (clicked on all the barrels, talked to all the NPCs, walked the map over numerous times), but you're really good at hiding things in this game (which I commend you for), and am to the point where I'm going, "I have a feeling that might be it... but I don't really know..."

Tanner

Love the new artwork, and looking forward to the hospital expansion. still trying to compile a list for you for spelling and grammar. I'm slowly working my way through the more obscure scenes now.

Arkboy

First order of business: New artwork is great, as always. Looking forward to seeing it in-game. Second: always glad to hear there's more hypnosis and corruption in a game. That's my jam! Unfortunately it's on the Zanti and Vampire paths, my least favourite paths haha. But hey-ho, this game is for everyone! So I'm glad fans of those paths get more content! (And more corruption in the world is always good mwahahaha)

mdqp

I added a new scene which is repeatable, and I am considering which scenes already in the game could work "on a loop". Ideally, I'd have one scene for the first time and a different one, more "generic", to be used on repeating encounters, but I held off because of the extra work (I have my hands full at the moment). I could tweak some scenes and make them work without the need of a brand new scene, but that's where we are at the moment. I don't think there is a scene-guide anywhere at the moment. I do keep some notes to myself, but I never arranged them for public use (I don't mind answering questions, but I hate writing walkthroughs). Since there is a lot of minutia, even my notes might not be 100% complete.

mdqp

I am tempted to suggest you to keep a list of scenes, so I can compare notes and see if I forgot to add some of them to my list.

mdqp

Oh, which are your favourite paths? Also, it's just that you don't like the themes of these paths in general, or is there something specific about them you dislike?

Arkboy

Haha, yeah it's entirely me. I've played through both paths and they have the same excellence I've come to expect from your work :P I'm personally just not into the whole cowgirl thing, and I've never found vampires particularly enticing (bad childhood memories), so it is entirely due to my personal tastes. My absolute favourite is the queen of hearts (the full on pendant slave route, and I'm excited to see more from the slower hypnotism route), but I've also enjoyed the cult stuff at the old exorcist temple so far, the ghost possession (if that will go any further) and a whole bunch of the other random events. Generally I'm more of a fan of girl-girl stuff :P

mdqp

Buuut! Big tits and empty brains!!! :p Joking aside, if you don't like the theme, that's just the way it is. I always ask, because I might be able to improve something. :) You know, I did have at least one person cancel their support because there were too many lesbian scenes, but I am a sucker for them, so I get why you like them so much! XD

Arkboy

That's interesting. I'd have said that there's a pretty good balance between the amount of straight and Lesbian stuff. But Yeah, you can't please everybody, you already do a pretty great job at putting a lot of different content in for people. And don't get me wrong, I'm all for big tits and empty brains ;)

mdqp

I was aiming for balance, but yeah, you can't keep everyone happy, I thought I'd mention it because it was a surprise. I'll add the titty lover trait to your profile, then. :^

Aether Groove

That first picture is amazing! I might be in the minority but I'll always push for more progress on the main story, just because I feel it's easier for a project to get lost while getting "wider", but if there's regular steps towards the "length" of the game from start to finish you can add extra girth at leisure. ;) Always love your work, always looking forward to what's next. Thanks!

mdqp

I tend to agree, especially with big projects moving the main quest along is important, because there is a never ending list of minor things to add, but you can always cut some of the side content, while the main quest is there to stay, usually removing parts from it makes the experience sensibly worse.