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I have been working on TOTDC 2, as you might expect. More work on the maps, converting the buttons to the new idea, tweaking the presentation, fixing bugs (I figured out a somewhat silly crash which could happen when opening the replay gallery in a specific area, of all things) and so on.

For this month, I probably won't work on Caliross's walkthrough, since the various bugfixes ate a lot of time last time. Speaking of Caliross, the art preview should drop soon, and I expect to update the game with the new art and a bugfix later this week. I also plan to release another update for the short story this month, to make up for the delayed release.

Other than that, I am just planning to play through TOTDC 2 and remove all the placeholders and/or polish what's there as I find things that aren't up to my standards. I might write some more content, though, just to avoid working only on the boring parts all at once.

I'll probably have more specifics to bring up next week, so stay tuned for more updates on how the development is going! ^_^

Comments

PickerPatron

Were there really more bugfixes for Caliross? I can't believe it! It looks like my joke about the limited number of letters is going to turn out to be true after all 😅🙏.

mdqp

If you check the changelog, you'll see it's been fix after fix lately. Some of it has been a cascade effect from the accidental deletion of one map (I still don't know HOW it happened) which lead to all sorts of issues when people would be moved to the wrong map (in fact, this month's update should contain the last fix related to that accident). Since these mostly came out by reports from users, it's taken longer than usual (as it was often "try to work on TOTDC 2, get sidetracked by a report for Caliross" which isn't very productive).