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Poll

Time for another general poll!

  • Better music! 15
  • Voice acting! (for sex scenes, I doubt we could voice an RPG with our budget) 25
  • Better UI! 29
  • Better sounds! 9
  • More/better sprites/tilesets! 112
  • Other! (please, specify with a comment) 16
  • Keep the money, you awesome bastard! (why, thank you :3) 75
  • 2018-06-05
  • —2018-06-30
  • 281 votes
{'title': 'Time for another general poll!', 'choices': [{'text': 'Better music!', 'votes': 15}, {'text': 'Voice acting! (for sex scenes, I doubt we could voice an RPG with our budget)', 'votes': 25}, {'text': 'Better UI!', 'votes': 29}, {'text': 'Better sounds!', 'votes': 9}, {'text': 'More/better sprites/tilesets!', 'votes': 112}, {'text': 'Other! (please, specify with a comment)', 'votes': 16}, {'text': 'Keep the money, you awesome bastard! (why, thank you :3)', 'votes': 75}], 'closes_at': datetime.datetime(2018, 6, 30, 9, 9, 2, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2018, 6, 5, 9, 19, 12, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 281}

Content

Since we broke the 1800$ mark, I figured I'd ask people to see if we can find what are the priorities we should try to address with the extra cash. We already moved to 3 art commissions per month, but we might be able to do something else. You can also share your suggestions if they aren't among the current choices (people can vote suggestions with a like, as well).

Comments

Chris Simon

I chose "Other", while being tempted to click the last one, because none of those things you've mentioned in the poll really needs an extra attention over the others, imho. I guess my choice would be "a bit more of everything", but if I were to choose two things I don't have enough of, it would be bad endings and battles. :D

Djunk101

I would *hate* voice acting in sex scenes, tbh. Porn dialogue almost always sounds so cheesy that it ruins it for me unless it's in a language I don't understand (that way there's the emotion without the try hard dialogue).

deamonmaster

I agree with this wholeheartedly.

Lunaraia

my other, whatever you feel cold use some sprucing up, except voice acting, keep that away from the game, I would prefer none of that as I already have "voices" for the characters in my head that I feel fits them and I might not agree to a voice actor that may or may not do a good job of things. Selfish? A bit, but then again honesty is the better option IMO even if it comes off as somewhat rude

mdqp

I can definitely try to keep the general direction, and I am working on a certain mine infested with tentacle monsters, which should give you both bad endings and battles, potentially. ;p

mdqp

Ha-ha, maybe I'll dub the lines myself in Italian, then. XD But joking aside, I figured I'd ask about it, since music and sound were on the table. Voice acting is a tough nut to crack for a small production, but if people felt strongly about it, I would make an honest effort to get it running.

mdqp

Well, the vote is open for anything you feel should be brought to my attention, so telling me to avoid voice acting is as valid a topic as any. :)

James Barrett

Looks like I'm in the majority of votes. Honestly, the suggested stuff is more of a touch up on your final production. Think the vast majority of us want more of that sweet sweet content you churn out like a sinful machine. Sounds/Voice during sex scenes isn't a huge deal to me, though sometimes it gets overdone. I recently played another adult game that would have a random scream at the end of a dream sequence. It made since -once- but after that it was quite honestly the single most annoying thing in the game. Just like some sounds while I'm trying to read a well written sex scene can drown on in the background to the point of annoyance. Then again, that is probably more based around the person and less the sound itself.

James Barrett

I agree. I like 'bad endings' personally. Much like in TotDC, those were fun to find and rewarding to find. It was like a little side quest. 'If I do this or this will this happen to end my game?'. Though, some bad endings are more frustrating in that 'Sorry player, you screwed this one super hidden dumb thing and you lose. Gotcha!' Rewarding, sometimes, mostly just annoying but you do a good job with it and sometimes they're pretty blatant (which is fine!) and make for finding them something like an achievement with our precious porn at the end to enjoy.

Chris Simon

To be honest, I agree with Quinn, here. The voice acting is a bag of snakes. Unless it's done well enough (read "really good") it usually does more harm than good. I wouldn't worry about it. If you are thinking about spending some money and would be choosing between a kinda mediocre VA and pizza for a month, go for the pizza. :)

mdqp

In this game, I wanted to experiment with the idea of continuing to play after something happened (like playing as a cowgirl), that's why there aren't that many proper bad endings to the game, but I plan to add more, so hopefully that will keep you entertained. I am even considering adding a bad end if you lose to Tristan, and I guess more fights will get some bad endings attached to them. Ideally, they'll be extended endings, where you get to play a bit until you decide you want to see the ending.

mdqp

Oh man, you can't tempt me with the thought of pizza like this, now I'd have a hard time considering VA even if it won the vote! XD

James Barrett

You've got a massively WONDERFUL idea with being able to continue as a cowgirl or say continuing as someone's sex slave or any number of outcomes. Though, as a player and a customer I don't expect your beautiful self to grind yourself into a situation where you have to keep up with all of that plot line shifting. All that extra content. Though, when you do do it, it's heavily rewarding to us and I think you deserve every bit of praise for it. It's just one of those things where I think we as players and customers need to understand that that is adding so much depth to a game that one poor soul shouldn't be forced into having to do a multitude of those.

mdqp

It's always nice to hear my efforts are appreciated. :) I hope to improve whenever possible, however, so it felt like asking about this was a good idea. Ha-ha, I think I know which game you mean. XD Yeah, it's a little annoying, specifically because it drags on, it's not an horror story (so it doesn't fit), and it repeats everyday. On the other hand, I did like the idea of dreams, and it's something I am considering for my game too. Sound/VA is a delicate thing for sure, you are not the only one who feels like that.

mdqp

Thanks for the kind words. I wanted to do something like it from the beginning, so the extra work doesn't bother me, but I must admit I wish I had planned for a smaller world, that way it would have been easier to add more complex systems like those. I still need to add some of the special content for cowgirls on the noble path, for example, and that's going to take time. I just like RPGs where consequences are real, so it's hard for me to not want to add more and more. XD

Chris Simon

Yes, that is exactly what I had in mind. The cowgirl stuff is beyond awesome, but it would be madness to add many more like these. Plus while I really enjoy bad endings (to be honest it's the main reason I play most of the games on TFGS) Caliross is to "gamey" for that. I mean it's much more a real game than it is a simple smut fest. And although long bad endings would be great, it would mean backtracking and reloading hours of gameplay and that would be bad in a long run. Still, yay for more bad endings! :D

James Barrett

I agree with Chris and that Caliross does feel more like a game then just a quick trip for dirty smut pictures. There's a story, there's surprises and there is actual systems revolving in this creation. Hence why something like a continuation of the cowgirl, or any other number of paths we see, allow you to continue on but at the end of the day you know that when you win you're going to the farm, or you're going to be a sex slave or... whatever instead of you playing away from all that and your victory is returning home to a celebration and your harem, or whatever. You know that's on your mind, but you get sort of absorbed into that mindset and you expect your reward there, then go back and play the thing over for the other branch. It's a double edged sword, though. Like Chris said, in some bigger games you've gotta reload waaaaaaaaaay back and do a lot of stuff over again which could be a chore. I think to some extent some of the final ending shifts should be more oriented at the very end, unless there is quality content and nothing feels like a chore. At least having it at the end saves you a little bit of a struggle to get a different ending.

Aether Groove

I mean, I'm sure you have a vision and I'm ready to follow you where you want to go, but I'm just saying... being able to end up as an agent/servant of mind-flayer like entities would be so, so amazing <3

Obermann

I'll say even more, even if the VA was incredibly good I still don't like it in porn scenes. Honestly, even if you spent $2 million to get Jennifer Hale and Nolan North to do sexy grunting I'd still mute it all immediately :P (ok, if you actually got these two on board I'd probably listen just out of curiosity... before muting it).

Tanner

Ummmm... Lets be honest here. If you could have Basitla Shan moaning like a whore while saying "Yes Master", I think most men would give a standing ovation. Hell, I'm sure a few of the girls would as well.

mdqp

Well, I am considering a "rewind" feature for certain bad ends, specifically the ones you will get when losing certain fights, so that players can check the bad ending and then go back, but of course, that doesn't fit with all of them. The secret dragon that allows to rewind some of the paths in the game is also there to help people a bit in that sense, so that they can see more of the game in a single playthrough.

mdqp

Currently, I have plans for becoming a more "active" servant for the vampire, and eventually I wanted to add a dryad which could rope you into some servant stuff (but I am not sure if I want to eventually have a bad end or not). There are also some other factions which might come into play, but I'd like to keep them secret, for now. :)

mdqp

Well, what am I going to do with my millionary contracts now??? :p

mdqp

Nothing would be sexier than HK-47, you mean! "Statement: aaah! Statement: Yes, Master!" XD XD XD

mdqp

I definitely get what you mean. Whenever I make another RPG in a somewhat open world fashion, I might go for more local consequences, with you affecting towns with your actions, so you can see your choices take effect on the short term. Still, I think having mutually exclusive factions is nice, I miss that in RPGs. As weird as it is, having content that you can't see in one playthrough can make that same playthrough more valuable, if you get what I mean. It's more unique and reflects your inclinations better, it's something personal, and allows you to express yourself in the game. At least, that's what I liked in the old Fallout games, and I'd like to recapture a bit of that magic.

UnboundWabbit

I'll be honest I'm one of those assholes that turns the sound off and listens to some music streaming off pandora/youtube :P Sprites and tile sets would be cool, I think the UI is mostly fine but if you got some improvement to make all the better :) I'd be just as happy if you kept some money for yourself. you have to do people things like eat at some point.

mdqp

Well, if you prefer other music, that's just how it is. Since the game is pretty much an open world, most of the time we don't have a perfectly appropriate music that goes with the mood. Part of this is also my fault, as I didn't pick some specific tracks for specific moments to use universally, like something for the sex scenes, or something for tense moments. I have promised myself I'll try to do better during my next game, and I am also considering a "fix" for the current game, but good music for cheap is hard to find. Since sprites/tilesets seem to be the winner, I'll keep an eye out for purchases (I did get my hands on some tilesets I might show off later on already, though ^_^). I'll probably make a follow up poll to get more detailed answers (I figure the main problems might be repeating sprites and the basic tileset, but asking will let me know for sure). The UI is something to always consider. Maybe people would like the time of the day window to appear in the main screen, for example, a faster way to check traits, or an option to skip summoning animations, to name a few.

Djunk101

Never heard of Basitla Shan.

mdqp

That would be Bastila Shan, a character from Knights of the Old Republic, voiced by Jennifer Hale (which is where the VA topic brought us). This rabbit hole goes deeper and deeper. XD

Charlie

I really like this game and I’m glad that you can play as a girl cause like imma girl and I wanna play as a girl but I digress your game is great and I love the story and everything just keep being great

mdqp

Thank you, I hope you'll keep enjoying my games in the future as well. ^_^

William Urquhart

Pretty much will go with 'keep it you awesome bastard', but would like to (re) suggest some more 'casual' / non-story interactions and events... like the exhibitionist noble from the adventurer guild quest (or one of the other guests) just contacting her for a date / play. Nothing incredibly involved, just so she has a 'social life' as well as her adventuring/quest. Perhaps also could lead to the 'exhibitionist' trait (or others) instead of only the set paths we have now...

mdqp

I think those will eventually pop-up in the game, they are the easiest things to add (events without too much "baggage" attached to them, I mean). I do have plans to gain the exhibitionist trait (eventually) if you start to help Carla promote her gym, and I am not against adding even more ways (although those end up being a little more complicated, since it's always either mind control or a chain of events that need to be put together).