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So, I did some preliminary work for the layered system, here is a preview of what might be available in the game:

Of course, these are just rough assets I have to improve (also worth noting, the conversion to GIF caused the appearance of several jagged lines), but they'll be just fine as a base. It will take a while to gather enough assets and to make the system work, plus I'll need your help (I'll have to convert all the current instances where the bust appears to the new system, so I'll probably miss a few here and there), but I think it will be worth it. Share your thoughts with me, if you have any! ^_^

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Comments

Djunk101

I like it, especially the One Piece tattoo. It's not perfect (I'm not a huge fan of pixel art, but that's just my personal preference), but if you ever decide to improve upon it, it at the very least it acts an appealing placeholder. If I had any complaint, I'd say the nipples don't look all that great, but that may just be me.

mdqp

Yeah, that's the fault of the gif conversion, the still image is 10X better (maybe it's a problem with GIMP and how it handles animated files, no idea), the tattoo will look much smoother in-game. You don't like the nipples? Mmmh, I kind of like how they look, but I can definitely see if I can improve them. Ideally, I'll eventually set aside enough money to just get an artist to work on all the art, and this will be a non-issue. :)

Pandion

Looks good. Rough, like you said, but seems to be a solid framework. Here's hoping this gets used to great effect in any upcoming farm scenes.

mdqp

Yeah, I was just doing the basic stuff to enlarge/shrink the chest, reposition the nipple piercing placeholder, check if everything aligned properly (the head and the body are actually two different images), so it's really rough (and the gif conversion made it sensibly worse on top of that), but if I work on them a bit, they should be usable. Hopefully, I'll use it for plenty of stuff, once everything is in place. It would be a waste not to, and I am sure some visuals can go a long way to improve the experience.

Rune

GIMP uses pretty heavy compression by default, which causes jagged lines, color bleed, etc. I am not sure how flexible it is, if you can adjust it with settings. And yes, looks good.

mdqp

I'll have to double-check if there are settings for gifs available, if I ever need it again, I'd rather it look as good as possible. XD

Rune

GIFS were designed at a time when bandwidth - download size - was at a premium. Think those old modems with 7kb/s download speed things. Instead of 16 million colors, they are limited to 256, for instance. Not an expert at the actual encoding done by your program, but you might want to see what happens with an uncompressed GIF - that should be an option. Anyway, I absolutely loved your work on tales of the drunken cowboy. I did try the new game enough to tell I like that too. I think the main character looks a bit odd (something about the angle of the face makes it look like her mouth is nearly non-existent) but it's definitely promising.

mdqp

Yeah, gifs are a weird beast in this day and age, but I still like them! I should definitely check if it's possible to get uncompressed gifs out of gimp. I wonder if I can work on the mouth to improve it, but it might be hard to do, I think that's more or less how it should look given the perspective. Anyway, glad to know you are enjoying this game as well, it means a lot to get confirmation I haven't lost my touch. ;p

Rune

Had a look at GIMP. Basically, it's as good as it gets. Don't worry about it.

FeyOne

I very much like where this is heading.

Arkboy

I think this works well. Bit rough as you said, but I can definitely see where this is going.