January 2018 Public Build: Alpha v2.02.3I (Patreon)
Downloads
Missing 1 full-res photo, 2 files, as this post has not yet been imported.
Content
SPECIAL WARNING: There are still some potentially game breaking bugs in this public build, but the backend changes to the Patron Build this month were so extensive that doing our usual thing of just commenting out new features in the public build is not viable. That means we can't do public hotfixes this month. We apologize for this inconvenience.
Judge Heath Here,
Boy Howdy it has been another insane month for us (though thankfully not as insane as November). Between holidays, terrible bugs, real life crisis after real life crisis for our team, we are finally managing to settle back into things. We're really hopeful for this month, and the hotfixes incoming on its heels will finally get us more stable. We found a whole bunch of the stuff corrupting saves, and more stuff making various things unplayable. We couldn't nail them all down before it was time to release, but we're getting things in. Most of this month was dedicated to that, but we've also implemented a major new feature, allowing you to build structures and expand your farm (you're able to start this on the beginning of the 3rd day). In addition, we've lain the ground work for the docks system to work and for you to sell items from storage, which will be coming in a hotfix next week.
The Crab is added in this month, and we're picking up speed on HDs and sprites as we continue. With any luck, we'll be in Beta by Spring. We're still recovering from the course correction in November, and will likely be feeling the after effects of that for a long time to come, but hopefully, with things picking up, we can finally put the petal to the metal and really get things running.
Once again, thank you all for your patronage and support, and we hope to have your continued support into the new year! (Due to New Years Events in Everyone's lives, our hotfixes will be delayed until tomorrow, rather than our usual speedy 'within a few hours of the initial release)
Originally Posted Jan 10th, 2018 for Hotfix Alpha v2.02.3H
The first of the jobs you can assign monsters too has been made! We had intended to add this at the end of last month, but the horrendous bugs and other problems interfered with all of that.
You can now assign workers to the docks. Once assigned, they will automatically sell items that are put into your storage (the shed west of your house). I won't reveal how the calculations work, but suffice to say, items sell for a higher price through this method than if you sell them to Yonten or other sales people. The trade off is that the speed of sales are dependent on the Stamina of your monsters, so only a certain number of items will be sold through the docks based upon how many monsters and how much stamina those monsters have, as well as how many docks you have.
Added:
- Added the wizard tower.
- You can now expand your the size of your island.
- You can build additional wells/seeds boxes and fields for greater farming potential.
- You can now build various buildings* on your island.
- Added Crab x Evan scene in full, and Crab x Eve Sex Loop (Climax coming shortly)
- Added Experimental* UI scaling that should help with higher res monitors.
- Added a new loading screen
- We added automatic error reporting, this is not a full proof system but it will help us identify CTD and some errors faster.
- Added Jubelle X Evan
- Added Jubelle X Eve
- Added new UI assets to combat including new status effect icons and a new health bar.
- Unity Analytics Expanded, letting us keep track of certain things such as what choices players are making and where.
- Added Montalvo’s dialogue sprite
- Added Crab monster
- Added Crab Egg and Echo Cell
- Added Eve X Crab sex scene.
- Added the ability to name your monsters when hatching them.
- Added the ability to store items and sell them with the docks from your farm.
- Names are now randomly generated if bought or the naming field is left blank.
Quests:
- Added two new meet quests.
Story:
- Someone comes to talk to you on Day 3.
Music:
- Added Wizard music
Changes:
- Made it so you can hold down left mouse button to move rather than spamming left click.
- The cistern door is now locked at the start.
- It is no longer possible to go to bed if some is at the door.
- Doors marked in red while hovering are locked.
- Adjusted the positioning of anchors when in dungeon combat.
- Adjusted the positioning of farm fields to prevent overlap.
- You can no longer ask the same question twice when talking to Yonten for the first time.
- Removed UI scaling and replaced it with dynamic UI scaling based on screen size.
- Reverted the change that put you back on the first floor of a dungeon after re-entering it.
- Changed the save file location to be in the data folder rather than in AppData.
- Changed the big cat health bar to be a bit higher.
- Changed how species traits were generated.
- Capped frame rate at about 60 fps to prevent overworking your GPU.
- Changed the names of a few items.
- Added a short 0.1 second cooldown to farm actions to prevent spam clicking.
- Made improvements to screen shake during combat.
- Screen shake and hitstop should be working at the same time.
- The player is now centered on his/her feet rather than chest.
- Cleaned up the interior of the Monarch Inn
- You can only sell Harvest, Seed, Food, and Essence from the docks now.
- Updated Wolf’s Rip and Tear tooltip to mention that it has a chance to attack twice.
Balance:
- Buffed Goldra’s Intuition and Stamina by 5 points each.
QOL:
- It now tells(gives a confirmation) you when you equip an item to a monster.
- Added the ability to click and skip the text scroll
- You can now hold left mouse to move instead of click.
- Added a locked door cursor.
- Added a little animation when you press down on the mouse for when you are moving.
- Added an all items category to the inventory.
- Added the name of the monster/NPC/player to the party window.
- Eggs in the incubator now tell you how many eggs of that type you have.
Fixes:
- Fixed mouse movement to be more responsive
- Fixed mouse movement not working in the guild hall.
- Fixed extreme zoom on fullscreen
- Fixed not being able to scroll the inventory window,
- Fixed a bug where monsters that have been bought wouldn’t have a name.
- Fixed the inventory window not refreshing sometimes.
- Fixed a bug where the equip and feed screens would show a white box for monsters.
- Fixed bugs preventing you from healing using healing items such as a plemon.
- Fixed Bose thinking it was other rather than Harvest.
- Fixed jump platforms sometimes hiding under islands.
- Fixed saves getting broken from blank items.
- Fixed dungeons not allowing to go down more levels if you saved in one.
- Fixed global data not being saved on application close.
- Fixed a bug allowing you to duplicate monsters.
- Fixed male dragon looking like a male demon.
- Fixed meet the siblings quest.
- Fixed stats in the party window not having their tooltips shown on hover.
- Fixed farm actions not working that next day.
- Fixed Gallery naming for crab scene
- Fixed a bug with the gallery code not working.
- Fixed a bug where a fight if the big cat would cause the terrain to be destroyed instead of it.
- Fixed companions being removed from the party after leveling them.
- Fixed a bug where companions were not saved at all.
- Fixed not being able to equip items to monsters in the barn.
- Fixed returning from a dungeon putting you in the wrong spot.
- Fixed the animation speed of the crab being too fast
- Fixed a bug where you were being put on the wrong floor of the dungeon when returning
- Fixed the grinder fight not triggering
- Fixed the bell in the training room not working
- Fixed building a well and clearing the farm not working
- Fixed filling watering can not working
- Fixed a bug where only one type of combat event would happen.
- Fixed a bug where wells were not being saved/loaded
- Fixed a bug where some farm plot would just break.
- Fixed a bug where some wells didn’t build
- Fixed the confirm button not disappearing after a transaction on the essence market.
- Fixed a bug when opening and closing the history widow it would advance dialogue.
- Fixed a bug where Goldra and Brontide are not present for the grinder fight.
- Fixed a bug where Jubelle was following you when she shouldn’t.
- Fixed a spelling mistake on Camellia’s fan flurry.
- Fixed a bug where there was empty tabs in the party window in town.
- Fixed when taking NPC companions to a dungeon they would not have full health going in.
- Fixed dungeon resetting on the 8th day rather than the 7th.
- Fixed a bug where the dungeon data was not deleted on dungeon reset.
- Fixed the centaur not having it’s fourth ability.
- Fixed a bug when using a Plemon it would use more than one.
- Fixed a bug where the big chest wouldn’t disappear after interacting with it.
- Fixed a bug where health bars would disappear in combat.
- Fixed being able to interact with the training bell while the combat selection UI was open.
- Fixed a bug where the targeting cursor would linger at an attack happened.
- Fixed sex scenes not be centered.
- Fixed a bug where the player would sutter when uses mouse movement.
- Fixed the fourth member of the party not showing up when trying to equip something.
- Fixed a bug where you would spawn outside of cloverton.
- Fixed a bug where reloading a save would make it so you instantly won combat.
- Fixed Lucia coming to you in the middle of the night.
- Fixed Construction UI not having building descriptions
- Fixed Lucia & Giev not having their nameplate.
- Fixed Giev not showing up when talking to him.
- Fixed buy multiple items not telling you the total price.
- Fixed when you hit 0 energy and are hovering over a plant the target indicator stays.
- Fixed a bug where save data was not resetting correctly.
- Fixed a bug where the player would go to bed at 3pm.
- Fixed a bug where you could not see equipped items on the equipment menu.
- Fixed a bug where a wild monster would think Ev is their parent
- Fixed a bug causing all new centaur to not have their 4th ability or be able to do anything.
- Fixed a bug where wild monster eggs and monster bought from the shop didn’t have.
- Fixed a bug where setting the health of companions after combat would sometimes bug out.
- Fixed a bug where the seed change date was not saved.
- Fixed an error with the cat trait 9 lives.
- Fixed an error with the equipment screen.
- Fixed feeding a monster causing can error.
- Fixed a bug where a monster didn’t know it had already ate food.
- Fixed a bug where a centaur was trying to get the wrong trait.
- Fixed 2 errors with the breeding window.
- Fixed an error where the selected target would not exist in combat.
- Fixed a bug where seed drop was based on crop drop instead.
- Fixed an error when you were harvesting crops with no items equipped.
- Fixed the Plemon and Mado having the wrong sprite.
- Fixed a bug where monsters would get stat points from leveling.
- Fixed a bug where healing a party members was not saved.
- Potentially fixed enemies starting with damaged HP.
- Fixed a bug where when selling a monster it would think that it had more traits than it did.
- Fixed bugs with eggs.
- Made some changes to the monster mixer dealing with bloodline trait calculations.
- Fixed universal & bloodline traits not generating.
- Fixed the scrollbar in the album not snapping to the grid correctly.
- Fixed an error that happened sometimes when feeding a monster.
- Fixed an error when trying to apply a debuff to a dead enemy.
- Fixed an error when the game tries to end the turn of a dead unit.
- Fixed an error where a monster would try to get more than one of the same trait.
- Fixed a bug where when buying monster or hatching a wild egg, it tried finding the parents that don’t exist.
- Fixed a bug with the Lamia’s mind
- Fixed a bug where the construction UI buttons where disappearing
- Fixed a bug where the game was trying to make a human egg.
- Fixed a bug where mating with a human made it so the bloodline was incomplete.
- Fixed a bug where the cat wouldn’t have her fourth ability
- Fixed a bug where the cistern would change your zoom level.
- Fixed a bug where in-combat health was not properly linked to the character’s health.
- Fixed a bug where the spiked coat had a value of 0 instead of 200
- Fixed a bug where the inventory window would not reset the scroll making it look like you had no items.
- Fixed a bug where equipping an item that provided extra health, it would not provide that mount to your current health.
- Fixed a bug where the feed menu wouldn’t disappear correctly.
- Fixed a grammar error in Jaero introduction.
- Fixed a bug where Plemon were not healing if the monster had 0 health.
- Fixed a bug where monsters would double their stats on a reload.
- Fixed a bug when starting combat.
- Fixed a bug when dragging allies into the party.
- Fixed a bug with the cat bell.
- Fixed a bug where the gallery code was not unlocking all scenes
- Fixed a bug when saving monster’s health.
- Fixed a bug where stats were not being correctly saved.
- Fixed Cyclops X Harpy saying Cyclops & Dragon
- Fixed all naming inconsistencies in the album.
- Fixed some visual inconsistencies in the album.
- Fixed some visual bugs with dungeon clutter.
- Fixed a bug where the Simple Canteen was not equippable.
- Fixed a bug where if you stayed in a dungeon it would lock out the Lucia from visiting you.
- Fixed a bug where the player would be stuck in a shutter step when using move movement
- Fixed a bug where an infertile monster was able to make eggs.
- Fixed enemies taking their turn too soon after Camellia’s Fantasize.
- Fixed Rip and Tear not working properly.
- Fixed a bug where talking to Montalvo would prevent talking to him again.
- Fixed zoom not working correctly while in combat.
- Fixed items not showing up in the training bell UI or the assemble party UI.
- Fixed a bug where Heterosexual sprite scenes was not unlocking.
- Fixed patience and rage ability not registering in the ability factory.
- Fixed cat bell not working
- Fixed the mouse precision being off for click to move.
- Fixed collisions in the monarch inn.
- Fixed a bug where if you had more than 5 eggs you couldn’t add one to the incubator
- Fixed a bug with Kreyton’s Milling Smash
- Fixed a bug causing the SkipMode to be unresponsive.
- Fixed a bug when mating starting monsters thinking that Ev was their parent.
- Fixed a bug where if you obtained a stackable item from combat it ouldn’t stack.
- Fixed a bug where traits were not being calculated during the health aluclation.
- Potentially fixed not being able to seed.
- Made the the top right UI more responsive.
- Adjusted Brontide down state.
- Fixed the crab not being fully implemented causing many bugs.
- Fixed a bug where the incubator only let you have 10 monsters.
- Fixed some of Evan’s animations being reversed.
- Fixed Centaur’s patience and rage sprite not being there.
- Fixed Lucia not coming after day 3 if you were in the dungeon. (for realz this time)
- Fixed a bug where the wolfguy would get stuck.
- Fixed a bug where the wolfguy’s turn wouldn’t end.
- Fixed dialogue instantly progressing on left click.
- Fixed being able to move in dialogue.
- Note: Not all the incubator eggs are drawn yet.
- Fixed a bug where the wolf would freeze combat.
- Fixed Jubelle scenes not unlocking
- Fixed some of Evan’s animations
- Fixed when the small pirate does his hit.
- Fixed inventory not refreshing when adding/removing items from the inventory.
- Fixed a bug when unassigning a dock worker they wouldn’t go back to the idle state.
- Fixed a bug where when selling a monster sometimes it wouldn’t sell them.
- Potentially fixed the RMB causing a day change when it shouldn’t, by making it so you have to mouse over the bed to interact with it. If you still get this, make sure to send your log to support@cloudmeadowgame.com
- Fixed the click to move animation appearing when it shouldn’t
- Fixed a bug where monsters would use there base stamina rather than their total.
- Fixed Jaero’s ability tooltips to say has a chance to apply poison.
- Fixed Jaero’s abilities not being resisted by enemy resistant
- Fixed Jaero’s poison not stacking.
- Fixed seeds found from planets from dungeons and the farm not stacking with each other.
- Fixed a bug where some album scenes were not unlocking due to poor spelling
* It is Experimental because it is not perfect or polished but it works.
* None of the buildings have functionality
Notes:
- Monsters will have a value of 0 because you need to have them for a year before they reach full value.
- Some HDs are not centered because if they were they would be cut off on the sides of the screen.
- I noticed an error where someone’s save were corrupted because they moved the game’s file location while it was running.
- I saw bug report that enter is not working with monsters in the barn. It does work but you have to have your mouse over the monster.
- If you do not know how to use the storage/dock, you need to go to the landing pad and drag in the monsters you want to be assigned to it. And go to the storage shed next to the house and place the items you want sold and every hour it will sell an item based on your shipping volume.
Known Issues:
- .Various Visual Bugs
- Wells Not Refilling
- Small Remaining Chance of Save File Mess ups, this -is- fixed in the Patron Build but changes made on the backend of the Patron build mean that making public hotfixes are just not happening this month, as mentioned above.
Files
Previews only