Game Build: Beta (73% 3_15) v0.0.3.15 (Patreon)
Downloads
Content
WARNING: This is likely to be a super buggy build. Please take that into consideration and help track down the bugs.
Save Break
To Install the Windows Build follow the instructions in the link below
https://www.patreon.com/posts/29527126
To Install the Linux Build you must download Cloud_Meadow_Beta_VersionNumber_Lin.zip.001 and Cloud_Meadow_Beta_VersionNumber_Lin.zip.002 to the same location on your computer and then unzip the first archive.
Additions
Added a new cheat to get all of harvest and groceries, found in the options window.
Added the tutorial week story into the game.
Changes
Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses.
Dragon attacks apply a minor burn debuff instead of a flat damage bonus
Minor combat bars & buff tooltip improvements
Improved alignment of some HD scenes in the album
Loading screen graphical improvements
Dialogue window graphical improvements
Better 1080p resolution support (some UI will permanently appear smaller than usual)
Better support for ultrawide monitors
Overworld UI frame improvements - new weather indicator & quick save (pull the chain!)
New generic combat sound fx, in place until full combat sfx integration
Combat Health Bar & Buff icon animation improvements
Fixes
Fixed dirt turning into a dead crop
Fixed typos, grammar, and dialogue flow in various dialogues
Fixed Dire & Argontel using old sprites
Fixed some of the objects showing the interact flag
Fixed not being able to turn off certain types of scenes
Ev's Genodriver should no longer be accessible before being unlocked via exploit
Combat floating digits should scale properly to the current resolution
Leaving combat during fast-forward should restore game speed to normal
Fixed female cat and Camellia HDs not setting the gender correctly
Combat unit UI overlapping, visibility & tooltip issues resolved
Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
Yonten's Axe/Hammer throw was showing the wrong weapon sprites
Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication