Game Build: Beta (75% 3_15) v0.1.1.0f (Patreon)
Downloads
Content
Saves are compatible
To Install the Windows Build follow the instructions in the link below
https://www.patreon.com/posts/29527126
The Code for this Month’s Build Can Be Found Here
Notes: On loading a game you may receive a warning that a number of your monsters had invalid pregnancy data - those monsters' pregnant state has been reset.
Additions
Added the Silo building to the farm
Proper gameplay transitions between death, afterlife, and returning to the dungeon
Player character now has a light aura that appears in the evenings
More visible indication when the player takes damage in the dungeon levels
Changes
Light blending is less bright but more vibrant
Damage reflection should no longer interrupt the instigator’s attack animation
Fixes
Fixed Yonten’s hangouts being repeatable in the same day
Fixed Gifting not telling you how much affection gained
Fixed an error being thrown when using food and drink when hanging out
Fixed pregnancies failing
Fixed not being able to collect eggs
Fixed Graduation causing errors that preventing exiting the loop
Fixed an issue with palette swapping on UI
Fixed docks with incorrect states
Fixed showing an upgrade message, when building in an incorrect slot
Improved messages to let the player know why they cannot build in that slot.
Fixed the difficulty slider not working at some resolutions
Fixed the difficulty slider not having resolution support
Fixed an issue related to the rocks/plants on one of the fields
Fixed some cases where combat would lock up, such as using the Genodriver
A unit that takes damage will wearing Ring of Trust Alpha should no longer have damage recursively applied
Prevented the player using consumable items between turns through the party equipment menu
Opening a UI in combat that displays a banner message should no longer malfunction
Resolved Combat UI layering issues with other UI (Inventory, Party, etc.)
General tooltips should no longer be hidden underneath other UI
Dungeon interactable objects should self-illuminate properly
Potentially fixed a case in which the game crashing would wipe the gallery unlocks