Game Build: Beta (78% 4_15) v0.1.1.1c (Patreon)
Downloads
Content
Saves are compatible
To Install the Windows Build follow the instructions in the link below
https://www.patreon.com/posts/29527126
Code For this Month Can Be Found Here
Changes
Increased the seed drop rate from 10% to 20%
Giev’s door now cleanly transitions between opening and closing when interrupted
Increased the threshold for Loyal Monsters to lose loyalty from not interacting with them.
Fixes
Fixed an error that would happen if you transitioned scenes too fast
Fixed issue where "Breed" text could be clipped at certain resolutions in new breeding/harvesting UI
Fixed issue where monsters sold in stores would not have a palette assigned
Fixed issue where junk stat data was being shown for monsters purchased in stores
Fixed issue where new monsters (purchased and eggs) would start with 0 health
Fixed issue where new night lighting effect was also affecting sprite UI components
Fixed issue where legacy saves needed to correct bad job IDs on dock plots
Fixed issue where items could be used when moving them between the silo
Fixed issue with refineables not using the correct data when finding matches
Fixed a couple of interactable bubbles in Cloverton and Savannah 1
Fixed issue where Monster’s Job task end testing was only testing the day, meaning a monster's status was always immediately being cleared at the end of the month
Fixed incorrect layering of Giev's door animation and enabled it's highlight effect
Fixed layering issue with buildings next door to Jaero's shop
Fixed issue where players could gift eggs, monsters, and key items
Fixed issue where players could gift Yonten infinite times each day
Fixed issue where combat log was not handling unequipped items properly
Fixed issue with Wolf's WarScent passive triggering an exception when an enemy is killed by reflect damage
Fixed bad label in Fio's summer workout dialog
Fixed issue where an error message was being shown to users when Healthy items were encountered while looking for date food
Fixed issue where breeding monster couples were not handling their barn being removed by building changes
Fixed issue where save game plots contained a junk extra HasBuilding value, that was not accurately maintained
Fixed issue with existing saves having multiple copies of active quests, and prevented them from adding new copies
Fixed sorting issue with combat UI and other UI menus
Fixed Giev’s door not animating open when you initially unlock it
Fixed Eve and Male Dragon animation not climaxing correctly