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Downloads

Content

To Install the Windows Build follow the instructions in the link below

https://www.patreon.com/posts/29527126

Code For this Month Can Be Found Here

Saves are compatible

Additions

Savannah Dungeon 5th floor added - includes new subquests & unlockable sprite sex scene

Six new random Savannah combat backgrounds

Changes

Added “related” traits to new Breeding/Harvesting UI, using new UI design

Sweeping changes to egg generation which captures new trait design - preparation for new hatching UI in a pending update

Breeding UI & Harvest UI now have a mirrored layout, with added “name” and “gender” text search

Began integrating new sound effects for combat animations

Banner messages will now be displayed one after another (previously, a newer message would suppress an older one) & fade quickly if many messages become queued

Retrieving processed items from the farm Mill will now show a banner for each type of item produced, rather than a single banner with a long description

Increased damage from standing in dungeon hazards from 1% to 5% & your party will now take a proportion of the player’s damage as well, which can KO

Halved gold income factor for any coin gained from dungeon sources

Greatly reduced combat item reward drop rates for seeds, essences & monster eggs

Restricted seasonal seed type from item drops based on the active dungeon (eg: Savannah combat will only drop Spring crop seeds)

All pirate units have a tiny chance to drop a Diamondnium Key

Entrance to Tro’s Lab moved from end of Savannah 4 to end of Savannah 5

Can now exit from Tro’s Lab via the entrance (previously you’d be stuck inside once entered)

Added skyboxes & time of day light/shading fx to all combat scenes

Animated snow weather effect

Minor scene fx added to Abandoned Mine

Made the waterfall entrance in Savannah 2 more noticeable

Changed the sprite layering formula slightly, which may result in some minor visual errors in some scenes

Fixes

Fixed many layering issues with Savannah 1 - 3

Savannah doors that were previously unlocked but didn’t stay open should now permanently open

Some more monster traits should now be functioning correctly - May need to sleep for one day for these charges to reset correctly the first time

Fixed tooltips so they stay within screen boundaries

Fixed issue where using a food item without a healing effect during combat would leave the menu open, unrefreshed, allowing the user to use more item (including one that was just removed)

Fixed issue with lootbox items not opening correctly

Fixed issue where some new items were setting their quality to a junk field, and the related quality was being lost when loaded from a save

Fixed issue where “ringout” animation was being queued without respecting new “death prevention” handling (such as for new Stonebreaker)

Fixed issue where Savannah 3 boss could trigger an exception by trying to spawn new Zamboni’s when enemies were already at max count

Fixed issue where harvest menu would update, as though the monster was harvested, when it actually wasn’t due to the player not having enough stamina.

Fixed issue where merchants were not restocking their inventories.

Fixed faulty logic in combat loot table calculation - previously would guarantee an item will drop per-unit, even if rare (eg: Cat Bell from Munchkin Cats)

Prevented saving while in mid-air after using a jump pad

Significantly brightened the night lighting/lit windows effect in Cloverton

Further reduced memory usage in Savannah 3 & 4

Fixed issue with Big Cat enemy not animating correctly when afflicted with sleep during CatNap ability

Fixed issue where cooked food would not stack

Comments

Vincent Gayder

Wow! Cool! I like Much of the changes you listed! And new Dungeon floor?!?! Awesome! You did a lot this update!

Megumi

keep up the good work :)

Anonymous

With the update, how can I acquire Shards to improve my farm?

Kitt

I have two monsters always in "work mode" even though job board is empty :( I've tried adding other monsters to work and removing, doesn't affect those two; they're stuck.

Isaac Lou

Can not open as [7z] archive