Game Build: Beta (78% 4_15) v0.1.1.2b (Patreon)
Downloads
Content
Installation Instructions can be found here.
The code for this month can be found here.
Saves are compatible
Additions
Added the provision day event, it takes place in winter starting on the 15th of winter, and lasting one week.
Added holiday banners to the calendar to tell when the holiday events are.
Changes
Updated Pasture management UI
New design now groups linked plots together and allows pasture groups to be given a custom name
Harvest and Breeding layouts updated with new pasture group selection as an additional filtering option
Update worktables on the farm so that any remainder (< 1.0) value in all work rates is saved and applied to the next work tick (i.e. partial work rates still contribute to work)
Work rates on all job cards now show partial work rates (decimal value) to reflect this
When changing building types on farm field plots (fields, pastures, and training yards) the plot’s level is now reset
Updated some Intro dialogs by giving the people new names
Fio romance is locked until you complete the first 3 floors of the savannah dungeon now
Changed the days of the market day event, so a market day and holiday event don’t happen the same week
Increased the seed drop rate from 20% to 25% chance
Seed drops are increased by 10% when harvested in the same season as the seeds preference
Fixes
Fixed issues with linking farm field plots of the same type
Workable job locations now save and use name changes assigned from job menu
Made code improvements to how crop and shed sprites update
Crops are now cleared when inactive (such as when plot type changes), preventing them from being checked when applying monster work
Fixed issues with resolving related monsters in breeding menu
Fixed construction menu to allow replacing any field plot with a different building type allowed in that plot
Added new banner messages explaining why a specific plot is invalid, when trying to place a new building
Fixed flags for several merchants (Rekk, bandit, Jerikan, and Vodan) for determining active tabs in store menu (whether the player can only buy or sell items at that vendor)
Fixed a typo in the Savannah 2 trivia dialog
Fixed this dialog awarding multiple keystones if the player failed to answer all the questions correctly
Fixed an error in Fio’s dialog where she gave two different responses to being asked about her gauntlet
Made buttons on Breeding/Harvest menu stand out more
Fixed bug where fertilizer bag icon on farming UI would shrink when you use all of the selected fertilizer
Adjusted Simon’s position in town to fix some rendering issues
Fixed player being able to push around NPCs when they weren’t following the player
Fixed issue where Jubelle would permanently stop following the player during day 2 of the tutorial, if the player walked into the Union Station
Fixed an issue with combat soft-locking if the player opened the party UI during “special” attack animations
Fixed issue where monsters laying multiple eggs, would generate the same monster for each egg
Fixed issue where there were duplicates in the known recipes list
Fixed issues with stacking more items when the inventory contained a max stack (999)