Game Build: Beta (78% 5_15) v0.1.2.0 (Patreon)
Downloads
Content
We've finally gotten floor 6 out and with that, we've completed Part 2 of Act 1! Work on Part 3 is well underway, the monster sex sprites have all been imported into the game, and there's a bunch of other fantastic tweeks and additions coming down the road to you.
Installation Instructions can be found here.
The code for this month can be found here.
Saves are compatible
Additions
Added the remainder of the monster sex sprites, adding 135 additional scenes to the album.
All monster sex sprite scenes are now paletted.
Added new enemy types: Headhunter and Poacher
Savannah dungeon floor 6 added; more unlockable sex scenes
Added a slight sharpening effect to the camera to improve visual fidelity on some resolutions
Changes
Tro’s Lab entrance has been moved to its final location on Savannah floor 6
Updated abilities for enemy Pirate Officer & Sword Pirate
New pirate units have been added to mobs in Savannah floors 4+
The banner message shown when getting shards now shows the shard icon.
There is now a banner message when you expand the size of your farm, telling you the new size of the farm.
The Food Bin tooltip now tells you whether it is a Food Bin or Silo.
The feeding window for monsters can now be closed with an ESC key press, and it now prevents player movement
The buttons on the ascend and descend UI now highlight when you hover over them.
Changed the max length for a monster’s name from unlimited to 20.
Fixes
Fixed characters in the dungeon highlighting and having dialogue bubbles even when they don’t have anything to say.
Fixed interaction bubbles not being placed correctly.
Fixed giev and the player moving back into position during the expand farm dialogue.
Equipped items are now removed from monsters when they graduate, leave the farm, or are sold
Fixed the tooltip not displaying zero when you had no hungry monsters.
Fixed the quest about expanding your farm so it doesn’t complete until you choose the dialog option to expand your farm
Fixed the injured soldier in the abandoned mine not talking until the player was closer than intended.
Fixed accuracy values so some attacks will now have a chance to miss, as intended
Fixed bugged ability icons for some monsters, when viewed in the party menu
Fixed skybox moving incorrectly while camera zooming in or out