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A huge slew of updates to this build! Especially in the databases, UI, and combat functionality! We're looking for a lot of feedback on the changes to combat, and are planning major updates to the abilities of several of the party members in future updates. The Christmas update will be coming later this month, and we're also laying down the foundations for a massive update to quest back end and dialogue systems that should streamline future work!

The programming team has also asked that I tell you all that they would truly appreciate you guys stress testing all systems related to characters (combat, leveling, and breeding).

Installation Instructions can be found here.

The code for this month can be found here. 

Additions

Combat stance & charge level will now persist between fights, for units that have either, this mostly will impact companion characters such as Yonten, Camellia, and Jaero.

Cooldown time for combat abilities will now persist between fights

Updated Unit Profile UI - in use with Party Selection & Active Party windows

This brings the UI in-line with other new UI (such as the Breeding window) to maximize readability, navigation & ease-of-use

Protagonist & monster units can now be renamed at any time!

New selection filters for easily sorting NPC & monster units by type/species, level range & primary stats

Equipped items are shown alongside primary stats

Improved layout for stat point allocations, including a ‘preview’ of the stat spending changes before confirmation

More & improved tooltips

Changes

Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better.

Breeding Window monster group management button has been moved to the bottom of the UI

NPC combat companions now use Ev’s level & exp values - keeping them all at the same level

Combat NPCs have had all their allocated stats refunded due to the previous change

Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different

Reduced Max HP gained per Stamina

Increased Damage gained per Physique

Critical hits now deal at least 125% of max damage instead of 100%

Food items that provide over 100% healing can now be used to resurrect in combat

Brontide’s Disarm ability now has a 50% chance to affect target with Sleep

Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability

Improved tooltip information for all abilities & ability descriptions

Improved tooltip information for active combat Buffs & Debuffs

New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun)

New Debuff type - Vulnerable (takes more damage)

Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn

Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value

Removed the Party menu from combat

Targeted debuff now reduces unit’s evasion

Cloverton’s combat Training Room Menu has been improved

Added tooltips to the top bar UI buttons

Fixes

Fixed game crash when browsing item pages in the guidebook

Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait

Fixed new plankton traits displaying their value as 0

Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly

Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often

Fixed some issues with ability icons not updating correctly between party UI and combat

Ev now shows 100% Domesticity in the breeding menu

Fixed intercepted combat units still being affected by debuffs

Fixed Narcoleptic monster trait

Fixed issues with monster units being added to the party while on the farm

Fixed numerous combat animations & ability UI issues

Dialogue options should no longer overlap at some screen resolutions

Files

Comments

Scott

I can't extract these files. Says the archive is corrupted.

Desolate

It's all coming together. Keep it up!

Zach Taylor

It is not allowing me to download the files. It is saying the files are corrupt.

Robo Smith

This is soo cool! You guys and gals are seriously awesome

Tommooo

Awesome work! Binged the savannah levels of how good the combat mechanic was