Game Build: Beta v0.1.2.5a (Patreon)
Downloads
Content
Installation Instructions can be found here.
The code for this month can be found here.
Changes
Monsters are now more likely to inherit a trait from a parent
Player can no longer hold more than 2 billion Korona at a time
Added an initial loyalty value to new monsters so they don’t start out on the verge of angry
Made monsters that are children of the protagonist start with a higher loyalty
Added new icon to character card that appears when character has active food buffs, and links to tooltip listing those active buffs.
Fixes
Fixed currency value won from combat not showing up at certain resolutions
Fixed monsters complaining about being hungry when they haven’t been fed yet on the current day (Monsters shall still complain if they weren’t fed on the previous day)
Fixed bug on character reaching max level
Fixed bug with monster graduations
Fixed temporary buffs from food expiring immediately
Fixed player’s male cats appearing as female cats while in a dungeon
Fixed tooltips on new card UI sometimes appearing behind card
Fixed bugs with Summer Event fight
Fixed plants not being watered by rain/storm
Fixed an issue where autosaves made when breeding Ev with a monster (time tick) would save Ev and the monster in an invalid state