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Downloads

Content

Installation Instructions can be found here.

The code for this month can be found here.

Changes

Monsters are now more likely to inherit a trait from a parent

Player can no longer hold more than 2 billion Korona at a time

Added an initial loyalty value to new monsters so they don’t start out on the verge of angry

Made monsters that are children of the protagonist start with a higher loyalty

Added new icon to character card that appears when character has active food buffs, and links to tooltip listing those active buffs.

Fixes

Fixed currency value won from combat not showing up at certain resolutions

Fixed monsters complaining about being hungry when they haven’t been fed yet on the current day (Monsters shall still complain if they weren’t fed on the previous day)

Fixed bug on character reaching max level

Fixed bug with monster graduations

Fixed temporary buffs from food expiring immediately

Fixed player’s male cats appearing as female cats while in a dungeon

Fixed tooltips on new card UI sometimes appearing behind card

Fixed bugs with Summer Event fight

Fixed plants not being watered by rain/storm

Fixed an issue where autosaves made when breeding Ev with a monster (time tick) would save Ev and the monster in an invalid state

Comments

chris

You guys are ON IT!

BeamOfLight

why is the monster "domesticity" only up not down