Next Update News from lead programmer Ursa Senior (Patreon)
Content
Hello again, farmers
If you missed my last post, go read it now!
I covered:
What's coming in the next Savannah dungeon floor update
Hints on an entirely new dungeon zone
Talk about improvements, fixes, major story events and more
Preview images inside
Link on Steam: [ https://store.steampowered.com/news/app/1223750/view/3326486390777794406 ]
Link on Patreon: [ https://www.patreon.com/posts/heres-whats-to-68396932 ]
What's good?
For your informative entertainment, i've generated a timelapse video of our programmers - past & present - working on the project over the years.
This video also contains some unreleased music from the game, composed by our very own Cilantro.
[ https://youtu.be/SJmszJW-JbQ ]
What's been happening since the last major update?
The hefty Savannah Floor 8 is currently having the finishing touches applied before it enters internal review
Assuming review goes well, the new dungeon area will be playable very soon™ indeed.
This area will also include a couple of new unique consumable items - including one that can grant a monster of your choosing the pink 'Mermaid' palette
Programming work on combat ability levels are underway
Players will be able to gain a 'rank up' for their ability skills at a rate of one rank per level, to spend on an ability belonging to that unit
Rank levels include a range of combat boosts from extra damage, strong DOTs, multi-target hits and sometimes transforming the effect of a unit's attack entirely
Putting the 'cloud' in Cloud Meadow, the pending skybox improvements will become a more vibrant, living & breathing backdrop for the animated world of Cloud Meadow
Clouds that move, responds to changes in weather and breathes some life into the world
Also frees up some texture memory
Behind-the-scenes:
Working hard on refactoring the existing quest system
This is perhaps the single most essential framework improvement to support content-driven development for the rest of the game's lifespan
We know that have a main town full of NPCs that don't quite feel alive, a farm that players are often confused by & a dungeon that updates too infrequently to be the main focus of the game's content
However, once we've got this out of the gate, we can begin properly transforming Cloud Meadow into the more immersive & compelling experience we intended it to be
What else are you working on? How about...
In case you missed it, check out our version 1.0 feature roadmap - we'll keep updating it as stuff gets done [ https://www.cloudmeadowgame.com/road-map/ ]
I'll keep making these public posts at regular intervals, you'll get to hear about it
If you have any questions we are always readily available in the following places:
Introduce yourself in our very own Discord [ https://discord.gg/6ASAxDF ]
Drop in on our Livestream where Artists, animators & programmers work daily on Piczel [ https://piczel.tv/watch/Spurple ]