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Downloads

Content

Installation Instructions can be found here.

The code for this month can be found here.

Changes

Equipment items will now stack in inventory

Significantly reduced memory usage for combat FX - offering better performance for low-end PC hardware

Updated the look & feel of Farming & Monster interaction UI:

Player can now preselect a food item for fast manual feeding of farm monsters

While planting seeds, the selected seed item quality is now shown

Attacking an invulnerable enemy will now display IMMUNE status text

Fixes

Using the correct seasonal fertilizer should protect crops from extreme weather, including universal fertilizer

Fixed crash when any combat unit with “Targeted” debuff causes their Evasion to become negative

Fixed crash when equipping Worn Items and Held Items while using a combination of mouse and touch screen

Preview sounds should be audible again when adjusting volume sliders in options

First character to appear in a dialogue interaction could slide in too quickly; max speed has been smoothed

Previously the player had to walk in & out of an NPC’s interaction zone to target them in some situations

Prevented repeat-interaction with Mason on Savannah F5 during fade into his sex scene

Players who have already cleared Savannah F8 will have Sieger’s optional quest removed from their logs, and the quest should no longer reappear when defeating pirate mobs from F8 recurring

Player can repeatedly feed the giant Shettle in Savannah F5, but it will no longer attempt to complete the Mason’s quest

Djinn Merchant colliders modified to remove an area where player could get stuck

Monster farm actions nameplate now updates if monster was renamed while viewing stats

Fixed monster traits occasionally appearing in duplicate

Cooking ingredients with long names should now be displayed in full

Removed additional redundant Game Difficulty slider when starting a new game

Correctly layered shrubbery that was obscuring Dire during his date sequence

Corrected some spelling mistakes in dialogue

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