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Next Update News from lead programmer Ursa SeniorWelcome back again farmers, for my first (albeit late) post of 2023 - we have some announcements to make

We're opening a Steam Beta branch

We want to keep the game as stable as possible - meaning no crashes,  bugs, quirks or unexpected behaviour - by fixing reported issues as fast  as possible

We've been getting a lot of feedback and vital bug report info primarily from Steam players - thank you!

We'd like to get that info earlier, so we can put out important bug fixes faster and keep the game stable

Players can opt-in to get 'Beta' branch updates instead of regular updates:

✅The Pros:

Steam Beta updates will be delivered more frequently than non-Beta updates

🔻The Cons:

Steam Beta updates will consist mostly of mechanical changes & small updates

Almost guaranteed to include more bugs

You will also not be able to switch back to the non-Beta branch easily

I repeat - this is for hardcore players who are engaged and actively contribute bug reports & feedback!

If this interests you, we'll put Beta branch access - and more vital info - in the forums

We've updated our project roadmap and settled on a new launch date

You can view our plans here: [ https://www.cloudmeadowgame.com/road-map/ ]

After a lot of discussion, argument, planning, plans falling through,  team members joining and leaving, we've finally put our heads together  to produce this game plan

This is our content roadmap*  from now until the full release we want to see -we aim to launch Cloud Meadow v1.0 in early 2025

*⁽ᵃⁿ ᵃᶜᵗᵘᵃˡ ʳᵒᵃᵈᵐᵃᵖ ᵗʰᶦˢ ᵗᶦᵐᵉ⁾ 

❓What happens if we're behind schedule?

To put it simply; no matter how carefully a project is planned, something may still go wrong with it

The roadmap features we've listed later in the timeline will be  scaled-down, pushed back to post-launch, or dropped entirely in order to  pursue our deadline

❓What about after v1.0? What does the future hold?

We can guarantee we'll keep maintaining Cloud Meadow after v1.0 to  polish it to be a stable game for the future and fill out some of the  features that were long-since set into motion but never fully realised

After that - we don't know!

We have an abundance of ideas for everything from romance partners, to  lore, new zones, plenty of scrapped monster species and more

However what we don't have is infinite time, nor infinite revenue nor  the will to continue working on Cloud Meadow forever. Only time will  tell, as things unfold post-launch

❓You're wrong about everything!

I hope not! What we really want is to deliver on what we promised

Cloud Meadow is our flagship game - it would be pretty difficult for  Team Nimbus to continue to exist without the ongoing goodwill of our  fans and followers

Ultimately we have aspirations to produce more new & different,  high-quality adult games with a strong balance of gameplay and erotic  content - this cannot begin without a satisfying delivery of a fully  completed Cloud Meadow.

Hence, actualizing the completion of the game remains our singular goal at this point in time

What else are you working on? How about...

Within a month we aim to push another major content update 0.1.3.2.

As a quick recap of contents from previous announcements, this includes

-Kaleida Companion as a playable combat character 

-Brownie Caravan event - a seasonal event taking place in the Faire Grounds 

-Updated skies & weather, putting the 'cloud' in Cloud Meadow

And after that:New  high-definition sex scene content;

-Minerva's sex scenes are nearing completion, while Kellam's scenes are progressing through planning phases 

-Monster & NPC skill ranks; leveling skills will soon have an effect 

-More quality-of-life improvements such as dungeon fast travel

More work behind-the-scenes:

Forest Dungeon designing is in full swingThis  dungeon is going to have a radically different layout to the previous  dungeon, neutral NPCs, merchants and at least one tavern!

-Home to wild enemy Holstaur & Wolf varieties, as well as several key story bosses 

-A more sprawling, interconnected layout spanning multiple sub-regions ( including connection to the Savannah) that gradually expands in access as you progress 

-Multiple paths to encourage exploration and repeated visits - hello, sidequests!

Necessary design and documentation for the next big update - if you want to peek ahead - just look at our development roadmap!

If you have any questions we are always readily available in the following places:

Introduce yourself, discuss the game or send bug reports directly under the eyes of developers - in our very own Discord [ https://discord.gg/cloudmeadow ]

Drop in on our Livestream where Artists, animators & programmers work daily on Piczel [ https://piczel.tv/watch/Spurple ]

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Comments

Loyce

Keep up the hard work! Thanks for all you do and stay safe/stay hydrated!