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Judge Heath here, and this is a little bit of a postmortem and explanation about how we've been going about things so far in the development of the game. I plan on doing a full postmortem at the end of Alpha v1. The future plans for the dev cycle I'll be posting shortly.

Well we are nearing the end of Alpha v1, and with it, the full set of basic functions we've installed into the game. Breeding, Farming, Shops, Dialogue, and such. We're really ready to push forward into the second segment, and with it, the story segments of the game.


Now, a lot of you folks are probably wondering why we seem to sit with our thumbs up our asses, making only incremental changes, with some art assets thrown in, but the meat and bones of the 'game' haven't really changed in over 6 months. The answer to that is both simple and complicated.


What it comes down to is that we can't afford to screw things up majorly. Our biggest set backs over the course of Alpha v1 have both been cases where we had to not just rip out systems and replace them, but rip out systems we had thought were  complete and replace them. We did so because we moved forward too quickly, built on top of flawed code structures too soon, and it was actually easier at that point to rip out and replace than it was to tweak them under the layers of code and features we'd put into place since the initial creation of those systems.


So what happens, usually, is that we take our time, and when we put in a new feature, a lot of our development time is actually devoted to perfecting that feature. Sousing out bugs, tweaking it to fit, etc. Other things get put in as well, but the big big advances, like the breeding system for example, happen months after the last set of major changes. The entire process is more or less spot-welding small errors and mistakes and systems as we go, getting everything as stable as we possibly can, before the next major system goes into place.


You can't imagine how happy we are to finally be getting ourselves ready for Alpha v2, and the implementation of all the systems we need in place. It's a lot of tedious stress getting things ready for the next big deal, and because of our rather slap-dash start, it's only made things harder. We didn't have the time to pull together a good demo or get things nice and pat from the start. In an ideal world, Alpha v1, in it's complete state, would have been what we released on the first day of the Patreon. Now, we can really start working on the story and systems, moving them along even as we implement new features as we go.

Comments

Argenten

Honestly, i have to say that I approve of this method. You guys are creating new systems from the ground up. Better to be careful than careless.

Fiona McGreggor

Honestly, my only worry is over complicating the game. When I first funded breeding season, it was to be a lesser by sexed up version of "Monster Rancher" games and I was perfectly happy with that. It started simple and became a disorganized mess and waste of money (sadly). This attempt is grander in scope right out the door, and has appeared to become more and more JRPG with the sexy breeding mechanic taking a decidedly backseat to an adventure story. I've seen so much artwork to imply a massive amount of work into story and game mechanic ... which is wonderful for a rpg, but frankly, if I can't twiddle my twat to it ... what am I investing in that doesn't already exist?

CloudMeadow

Well the question we asked is "What can we do that isn't already done in other porn games" which are almost always just sex scenes with some basic point and click mechanics between them more or less? The team disagrees on varying levels of where and how much sex to stick in, but at the end of the day there's only so much sexual content you can put in without dipping into rape kinks/implications and we are trying to avoid those whenever possible given the market is already oversaturated with them.

Anonymous

The problem with this is that the game doesn't reward you enough with sex scenes. In most games after completing a mission or defeating an enemy you will be given a scene where as this game seems to just be about grinding till you get a scene, games like this don't go over well with players and marketing your game to be a porn game needs to be about getting players to well fap often and keep intrest.

CloudMeadow

Point. Something I'll bring up to the team. Though I'll bring up the fact that designing these often is left on the Animators as they'll be the ones implementing the full things, and thus, it takes away from their time. Even if we start including more sex scenes, then it'll likely be sprite sex, not HD scenes, because one thing we refuse to do is fall into the same trap that Breeding Season did.

PoshOctavia

oh good, theres too many games that cut away from the sprites to go to a single scene picture. it always takes me out of the experience since the art style is different.

Fiona McGreggor

Sprite sex is fine, just so long as sexual interest is kept going. I'll admit that some of the best sex games did not even have graphics (e.g. Fenoxo's work), they just kept sexually teasing you enough to where you were happy to pop once you got to a big, climatic scene. Breeding Season failed in this aspect by being repetitive, but it only kept interest by having new scenes unlocked by breeding new pairings of creatures. I really really really want you guys to keep me titillated throughout the game, with a desire to get at some naughty new fun around each goal/achievement/etc. I'm all about making it smart, challenging, humorous and all that makes a great, well rounded game ... just keep my lady bits tingling throughout please! I mean ... come'on ... it's about taboo sexual romping with animals and sexy monsters, keep it real.

Artakons

I think what could definitely help your game in regards to adding more sex without worrying about full sex scenes, is adding random raunchy stuff to it. For example, even if it's not controlled, there could be some random sprite-animated npc's going at it maybe in a darker alley of the town, or maybe even somewhere open? Perhaps once in a while the main character can stumble upon some of the characters having fun/group fun in one of the houses? I think there is opportunities to make the game much sexier with just sprite animations, though it would require your animator to probably sacrifice a month or more of work on that, and putting the full sex scenes behind the schedule. Or maybe make the dialogue more kinky? Have people flirt with the main character, make sex much more open in the world, rather than it being subtle, and mostly kept just to "breeding"? Maybe the main character can overhear someone talking about their recent "adventures"? This kind of stuff (Those are all suggestions, not criticism on my side. I'm perfectly happy with the progress as is) Big part of why Breeding Season attracted so many people was that everything in their world was sex-oriented. The people in the game used actual monster cum for their trade (not 'essence'), their NPCs were definitely more on the "porn game" side, rather than just standard anthro furry characters, meaning their facial expressions, their lust, their demeanor, etc. And of course the most important for the fans was the fact, that the BS world revolved around sex. You needed to make money? You had to sex-it-up with some monsters. The world needed saving? This heroine-nun saved everyone by getting it on with a horde of monsters. Economy? Oh, we just trade cum and dildos. It was those small details that made people subconsciously get hornier as they played, and they waited in anticipation for what future updates would bring. Even if there were not many actual sex scenes (Which I don't think would be a problem in the case of your game, because you guys have a steady pace of bringing quality animations to the game).

Artakons

Also, I think it would be a good idea to add fast-travel. At the moment the main character is rather slow just walking, and it takes quite a while to get from one place to another ;)

Foxy Paladin

Fast travel is an excellent idea. Running is in the game, press and hold shift. I told Heath to make sure to add that in each build update until we add a tutorial. Some of the suggestions you made were previously discussed internally as to add more. Like, what can we do next to the detailed animations? We've thrown out some suggestions and we're more than receptive to suggestions. I made one about adding smut stories to find in game. Something like Skyrim or WoW does.

Anonymous

You could add smut stories also why not add static images basically nothing animated just simple drawn art in place for scenes, other than that there really isn't much you add without more animations.

Artakons

I agree with Redx331 and you, Foxy. I think smut stories would spice the game up for sure, and adding still artwork could help with making those stories easier to imagine. There is plenty of great artists out there, and perhaps they would be willing to do comissions that are not too expensive, or maybe even free just for the sake of advertising their work?

CloudMeadow

We are not, and never will, accept free submissions for introduction into the game. Ever. It opens up too many legal problems and it's completely unethical.

Fiona McGreggor

Still, I'm pleased that you Devs are open to this line of discussion. Even if its a porn game, most would shy away from discussing this so forwardly. It's refreshing, so thank you.

Fiona McGreggor

It need not be free, but it need not be costly either, and a simple freelance commission statement (even if just a penny) is typically sufficient for a single thing. Still, I understand the Dev's POV on this, and as an artist I can appreciate not "dumbing it down" just to please those silly investors :-P ... I agree that adding sexy story depth to the game is quite doable and helps engross the player. When you get into it, seeing the action as a bit more than just banal porn images to twiddle to, your want to keep playing and keep fapping to it.

Kafizzle

If you want more sex scenes other than just monsters breeding you could add sex related random events to dungeons, also I don't know how the actual story progresses like if its a set result or you make choices that effect the outcome but there are lots of opportunities for erotic situations if its the second. For example if you end up on a pirate ship for whatever reason you could choose to do A, B, or C where A leads you into a sexual situation with the captain. B is sexy time with the crew and C is not sexy at all. That way its a surprise, if you go into a barn to bang a cat girl you know what's going to happen but this is something completely new. It also lets you see a character in a way that you wouldn't normally get to. The sex story with a illustration thing would work well for that I think.