Game Build: Beta v0.1.4.2a (Patreon)
Downloads
Content
With these changes made, the ground work for a proper migration system has been lain and we hope to have the full migration update out in the coming weeks!
Installation Instructions can be found here.
The code for this month can be found here.
Changes
Reduced colour saturation at low-light times of the day - this effect can be reduced or turned off in the Options menu at any time
CPU & GPU performance improvements for new Skybox
Minor CPU performance improvements for Fairegrounds & new Katarina Station scenes
Reduced texture memory usage in all scenes with clouds - Farm, Cloverton & several Savannah floors
Added visible overworld units for the Miner quest cutscene in Katarina Station
Fixes
Starting the game in Windowed mode should now apply the correct screen scale
Monster's magical saturation level should now be properly applying to the quality of traits & byproducts
Prevented dungeon loot objects from granting loot twice, if the loot animation was interrupted by combat
Combat units that are summoned over the place of defeated units will not have their unit portrait greyed-out