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Next Update News from lead programmer Ursa Senior

We hope you're enjoying the first Summer Update!

This update adds 8 new enemy units, new dungeon travel features, new visuals and a wealth of improvements.

We are happy to announce our commitment to another four (4) HD sex scenes

We can now confirm that work has begun on HDs for Orchid - with Sieger to follow!

Both characters will have a scene with Evan & Eve each

What can I expect in Summer Update part 2?

All Ability Skill Ranks for playable combat units

You can finally spend those skill points from levelling to improve your combat abilities

Monster Migration system replaces the Dungeon Reset system

This will become the framework that changes dungeon mobs & possibly more in the future

This first iteration add the new Holstaur & Wolf units throughout the dungeon based on migration schedules

When can we play the Summer Update part 2?

We hope to get this ready in a few weeks - with test builds appearing sooner

Ability ranks are in their final stages of internal review

Migration system development is > 50% complete

Was anything dropped from the roadmap?

Not at this stage!

An overhaul of Tro's Lab and some early Savannah floors have been pushed back until after the Monster Migration feature update

We believe this is important to fix older dungeon content - especially visual & functional issues - and also provide a framework for using Katarina Station as a quest hub within the dungeons

View our development roadmap, and path to Cloud Meadow's launch here: [ https://www.cloudmeadowgame.com/road-map/ ]

What else are you working on?

New HD sex scenes in addition to Minerva & Kellam HDs!

Here's how we plan to roll out that content in the future:

Minerva will have a small self-contained questline

Takes place across the Savannah & Forest in 3 stages

Includes various conversations getting to know her, a matchmaking-style sprite date scene & the full HD sex scene

Kellam's content is still in planning stages and will likely follow a format unlockable via quest sequence

What about behind the scenes?

Art team has been grinding out content:

Building the Forest dungeon's first zone

Creating environmental assets for the forest biome - such as wild crops not seen before

Working on UI/UX improvements for combat, to make it more readable and exciting

Creating emotes/expressions for dialogue characters

Writing team has been hard at work:

Expanding & revising early Savannah to become a better intro to the dungeons, with added quest-worthy content

Completed the story introduction sequence for Kiram - the 10th & final recruitable NPC

Bridging Kiram's sequence with the introduction to the game's 2nd major story arc that leads into the Forest after the Poacher fight

Animation team are full speed ahead on the new HD sex scenes!

If you have any questions we are always readily available in the following places:

Introduce yourself, discuss the game or send bug reports directly under the eyes of developers - in our very own Discord [ https://discord.gg/cloudmeadow ]

Drop in on our Livestream where Artists, animators & programmers work daily on Piczel [ https://piczel.tv/watch/Spurple ]

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Comments

Loyce

Keep up the hard, diligent, work you all! Thanks for staying with this great game!

Niiyu

Keep it up! You all have made a fantastic game that Im happy to stick with and see thrive!!