Game Build: Beta v0.1.4.3 (Patreon)
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It has been a TRULY long time coming, but we've finally got it here! The Migration Update is ready to go, what should have been the Summer Update Part 2! Now the dungeon will update with new monster species every week, cycling through them and changing the kinds of encounters you will have, creating more dangerous and more powerful foes! You'll find more details on this in Ursa's State of the Code Address for this month!
Installation Instructions can be found here.
The code for this month can be found here.
Additions
Combat ability skill ranks for all Monster & NPC units (except Kiram)
Max 15 ranks per ability slot
Each unit gains 1 spendable rank point per level
New Monster Migration system replaces Dungeon Reset system
Each migration changes which monster types will appear in enemy dungeon mobs
Enemy Cats, Centaurs, Holstaur & Wolves will rotate through the Savannah on new Migration weeks
Pirates & Homunculus mobs will also appear regularly
A brief tutorial segment will notify the player when Migration has been unlocked
Migration is first unlocked when resting after clearing the Savannah F3 boss
Migration is enabled in stages of dungeon progress; Savannah F1-F3, F4-F6 & F7/8 after major story events
Changes
Adjusted Jaero’s abilities for a faster water/wither cycle
Balance changes for Camellia’s combat abilities
A confirmation panel will now require you to accept (or cancel) before resting in your bed
Farm Weather Balloon now also reveals Migration species in addition to weather
Calendar UI updated a lot of visuals & icons to improve readability
If Migration is discovered, migratory species will be viewed as hidden or unlocked on the event day
When viewing a farm monster’s graduation day, buttons will appear on the sidebar that allow you to view the character sheet for each of those monsters
Fast Travel UI updated to show active migration species
Updated all Farm Monster Interaction icons
Fixes
Combat units involved in both Counter & Interception should now properly return to their original position
When selecting units to embark for the dungeon, unassigning a character slot should now behave as expected
Enemy Cat Nap should now correctly end the status effect if sleep is interrupted early
Shuffle behaviour used in Kaleida’s combat passive should now be producing more random results