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Downloads

Content

Installation Instructions can be found here.

The code for this month can be found here. 

Changes

Migration units are now selected from a 3-tiered unit table that matches the player’s level

Tiers are divided into level ranges 1 - 14, 15 - 39, 40 - 60

Third tier also introduces a small chance to include boss units to enemy mobs

Balancing improvements for migration mobs rules to eliminate unfair combat encounters

Migrations will also have no more than 1 healer class unit

Added item drops to numerous enemy unit loot tables

New music for cave interior rooms

Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack

Updated visuals for Alpha Wolf’s Huff n Puff ability

Fixes

Fixes monster migration activating on floors that are not yet unlocked for migration

Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name

In monster selection UI the party level filter will no longer fully obscure the first row of monsters

Cloud bridge from Cloverton to Farm now using the correct material again

Prevented integer overflow when generating fixed random numbers for seeding migration results

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