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Things TODO.                                             (SCROLL DOWN FOR RENDER PICS)

- Polycrunching (From 1.3Mil polys to 150k polys or below)

- modeling work on the model, (modeling of Door sills, Boot part etc.) 

- Texturing / UVMapping, Rendering Emissive, enhanced dials work. 

- Making of custom badges for some highpoly objects (Grills)

- Baking of Normal maps of highpoly objects. 

- Templating. 

- Conversion. 

UPCOMING PROJECTS / PROJECT DEADLINE: 21 OR 22 MAY

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