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Things to do:                                                              (Scroll down for Renders)

- Polycrunching (final polys 160k or 170k)

- Baking of normal maps from hipoly object, including enhance emissive and lights and interior materials. 

- Detaching / attaching of small parts and grouping them. 

- adding small details, (suspension / enhance dials)

- Templating.

- Conversion. 

UPCOMING PROJECT / PROJECT DEADLINE: 22nd June

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