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Things TODO                                   (Scroll Down For Render Pics)

- Polycrunching and adjustments (150k polys or below) 

- Texturing / UVMapping, Rendering Emissive, enhanced dials work.

- separation of parts etc.

- Making of custom badges for some highpoly objects

- Baking of Normal maps of highpoly objects.

- Templating.

- Conversion.

UPCOMING PROJECTS / PROJECT DEADLINE: 22nd SEP

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