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There were practical reasons to wait for the editor's feedback from the submission file, but they were flimsy at best. We needed a skilled, reliable artist immediately. Time spent looking for an artist cut into the time they would be given to complete the project, narrowing down the list of who could complete it even further. 

It was the kind of vicious cycle that killed projects. I was scared - months of work were poured into this pilot, and it was possible no one would ever see it. And yet, I still hadn't recommended Jemma as a potential artist. 

Wasn't worried about the high stress she'd encounter. Jem was great at managing stress and tight deadlines, she did it all the time with her schoolwork.  Wasn't nervous that working with her would ruin our friendship. We'd done a several fun projects together.  But a shadow of that insecure teenager lived on in my ego. This was my project. I didn't want to hand it over the best artist I'd ever met. 

Then I said that out loud, and realized how stupid I was being. 

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New to this comic? You can read it from the beginning here 

If you like Jemma's artwork in this comic, be sure to check out what's she's doing now on her Patreon page: https://www.patreon.com/jemmayoung

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Comments

J. Lark

I've heard said that B-Level workers want C-Level teammates because they're afraid of being outshone, while A-Level workers want A-Level teammates because they want the project to be the best it can be. :-)

OmegaWolf

Somehow I'm thinking they didn't even thought about her friend and thought it was some other Samantha I'm guessing.