Zhentarim Hideout (revisited) - WDH (All Tiers) (Patreon)
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Another refresh of my first maps - this time the Zhentarim Hideout from Chapter 1 of Waterdeep Dragon Heist.
Some notable changes from my first rendition:
More urban and set on an alley - Candle Lane. Tight buildings and a narrow alley leading to the entrance of the warehouse. The adventure describes the setting as:
...a narrow alley as dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle.
Hidden room incorporated into the map, no longer a separate image/tile. I had to figure out how to hide it given the 2-storey / split level layout of the map, so we now have a building occupying the space above the hidden room.
No corpses - I did this on a few of my early maps but have since changed my approach to not include corpses anywhere except in very rare circumstances (like a pile of rotting corpses in a dungeon or something). An 'already dead' token is a good option.
and of course, new assets, more fine details, and a bit of perspective shown between the 2 levels.
Use this map on its own (attachments below), or grab the full set of Waterdeep Dragon Heist content:
Zhentarim Hideout (revisited) is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.