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All encounter locations from Waterdeep: Dragon Heist, mapped at 5 ft scale across all seasons. Designed for play, with detailed interiors and layouts ready for use at the table. Everything collected in one place for easy access and download.

What’s included

All encounter locations

All seasons and variants

High-resolution images

Universal VTT files

Everything you need to run Waterdeep: Dragon Heist

Choose how you want to access Waterdeep:

Bundles:

Or unlock everything:

NotesAll maps included in this pack are also available for free on Patreon and Reddit.This bundle provides a quick and organized way to download everything in one place and is an alternative way to support my work and continued creation of new maps.If you’re purchasing on iOS, use the website instead — it’s cheaper for you and supports me the same way.

Core encounter maps are also available by season:

Waterdeep Dragon Heist - All Seasons Maps is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Full download (Dropbox):

Files

Comments

Adam Dassow

The only thing in each of these maps is the Yawning portal...am I missing something?

Tych Maps

My guess is you're looking in the revisions folders only? Those have just the maps that I've revisited /updated with my current style and quality. You'll need the other folders as well. This was however a good reminder I needed to update the revisions folder - you'll find v3 attached with a couple extra new maps in there now

Hermes Trismegistus

Thank you so much for making this! I have one question and I apologize if this is silly but when you say the maps are 5ft. does that mean if you were to print them physically they would be 5x5ft? thank you again!

Tych Maps

thanks Hermes. 5ft scale means that each grid square on the map = 5ft or 1.5m (the common D&D movement unit). Size of maps will vary, typically you would print them with a 1 inch grid cell.

Tych Maps

If you're using the individual files provided in the pack above, you need to use the Universal Battlemap Importer module to get the dd2vtt (uvtt) files loaded into Foundry. If you are using my Foundry module (and just happened to comment on this post instead), it is not currently verified for v14 yet. I'm doing a major overhaul of my modules for v14 and this one is still in progress. You can however edit the manifest.json on the module and tell foundry that it is compatible/verified for 14 and it should still run with little issue).

Jack

Not a big problem, because I can crop off the bottom of the map, but the Waterdeep expanded/26_UlbrinterVilla building on Delzorin street, is different from the roofs of it shown in the Trolskull alley map. Also the Trollskull alley roofs for building 3 and 5 from the west are different. Also not a big problem, and doesn't need a new upload, but next time you do change something, you could fix: [Dragon heist spring].zip/IMG/04_TrollskullAlley/DM_Overlay.png which is 3684x2562, while the other files in that directory are 5040x3500? DMs can easily figure out where the numbers should go because there are only 6 buildings and 1 sewer entrance numbered. When I tried to enlarge DM_Overlay.png, GIMP gave me a weird error, so I just made a new layer with English WDH titles and also names for the unnamed buildings.

Tych Maps

I have some updates coming to these maps in a couple months, which should clean up both these issues.