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A generic safehouse/hideout map that fits nicely anywhere (including in Waterdeep, although more likely in the grittier wards like the Dock Ward). This map would make a perfect alternate Zhentarim Hideout if you need a second location for your game.

Features of the map include the meeting room, sleeping quarters/office space, and the warehouse. Does your party need to get a document from the desk? Steal or confirm a shipment in the warehouse? Or access the sewers from the trapdoor in the sleeping quarters? Lots of options!

Map production support from Lair of Artificer.

Use this map on its own (attachments below), or grab the full set of Waterdeep Expanded content:

Safehouse Hideout is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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