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[NOTE: This map has been replaced by a newer version of the Xanathar Guild Hideout available here]

Xanathar Guild Hideout. A small hideout for the guild, one of many, tucked beneath Waterdeep in the extensive sewer system. This map concludes Chapter 1 of the campaign and has players navigating a labyrinth of underground sewers to find the hideout.

Use this map on its own (attachments below), or grab the full set of Waterdeep Dragon Heist content:

Map Notes. I decided to keep the map on one level despite there being some crossover between the entry and the hideout.  I've tried to use color to indicate depth of a level, with the top level being lightest and the lowest level (such as the rooms with beds) being the darkest.  

Files.  The zip files below are organized in 4 folders: Roll20Free for smaller 70px images; Roll20Paid for larger 140px images; FoundryVTT for 100px dd2vtt files compatible with multiple VTTs; and Printable which are 140px gridded images in color and black and white.   

The zipped files below also include a very simple map of the "on the way to" Xanathar Guild Hideout encounter that in mentioned in the sourcebook, which matches the style of this map (complete with piles of poop and all).

Xanathar Guild Hideout - Waterdeep Dragon Heist is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC

Files

Comments

Ariel Horn

Hi, I bought this map pack for Foundry VTT but it doesn't actually support any of the file types in any of the options.

Tych Maps

You'll want to grab the Universal Battlemap Importer module to use these files in Foundry. That will import it with all the walls, lights, etc. If you are looking for more of a guide, check out this post: https://www.patreon.com/posts/57279651

Nikolai

In Q8, the secret tunnel is not hidden (there is a wall missing) :(