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Eyes.  Eyes everywhere.

After a slightly longer gap in releases, I'm back with the first villain lair from Waterdeep Dragon Heist - Xanathar's Lair!  

Use this map on its own (attachments below), or grab the full set of Waterdeep Dragon Heist content:

The overwhelming sense I got from reading the book is that you should feel watched; and you should probably feel uneasy about it as a player.  There's eyes on the stairs, in the hallways - and where there's not a scrying sensor is probably right around the corner.  I really tried to convey that with my mapping visually - and there were a lot of eyes to add.  Colors wise I tried to pull as much as I could from the key art (kind of an orangish/sandy tone in the one running through the halls) and added some color here and there for various magical glows.  

The only minor changes/other things to note are that there are less than the noted dozen bunks in X9 (as there wasn't really room).  Also if you're players spend time looking at the model maze in X11 it won't help them - it doesn't match the actual maze in X12.

Foundry/Unversal Map Files (dd2vtt) Users: first off - sorry for all the lights - you can probably delete most of them as they are really for floor highlights more than anything.  Secondly, no secret doors were added - they are just flush walls right now, but add in the GM layer and they should all be tagged with an "S".  Finally watch some of the grates (portcullis/bars) - there are tiny walls there to get the light effect - that might restrict token movement (not entirely sure).

Map Sizes:

Level 1- 80x74

Level 0 - 60x30

Xanathar's Lair - Waterdeep Dragon Heist is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Comments

AL Fantasy

For some reason I'm not being able to import this specific map correctly into Foundry. All other maps look good, but this one for some reason I wasn't able to make work. I'm using Foundry + Universal Battlemap Import. I ended up grabbing the image for roll20 pro, and mapped the walls and lights manually. That did the trick for me. Just in case you wanted to know! Edit: Tried all four seasons I love your work!

Tych Maps

hmm thanks for the heads up! I'll have a look and see if I can figure out what's going on. cheers!

Jay Aitch

This is incredibly useful; you're the best, Tych! Thanks again for helping me earlier with the Tiles. :)