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Down to the Arcane Chambers...

Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:

This is the north half of Level 2 of Dungeon of the Mad Mage (Maps A, B, and C).  The above image is a composite of the first 3 maps on this level, of which you will find the zipped files below.

Here is a breakdown of Level 2 maps:

Mapping wise, everything should line up to the source book well.  The goblin market area (1D) is alive and busy - make sure to add lots of tokens in to fill out the effect.  Yek's Treasure (1E) is hilariously small as described for the room - I think it's perfect of a goblin trying to making him self seem more important than he is (ie. guards protecting an almost empty room).  For room 10A+B on Map B - you will see a version labelled water - this has roof 10B flooded as described.  However, the other maps do not have any water and you will find tokens/tiles (.png images) in the zip folders: the intent is to use these to stage the scene as before/during after like shown below.  They should be proportioned correctly to drop over the rooms.

EDIT: I forgot to mention this when I did the original post - I did the math on the water in room 10a+b because it didn't quite seem right.  The book description of 10a correctly states that it contains 24,000 cu ft of water; however, once it floods out, it gets the depth wrong.  The floor area of 10a+b is 5300 sq ft, which means 24,000 cu ft of water makes it 4.5 ft deep in both rooms, instead of the "inches" described.  Does it matter? Probably not.

Level 2 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Files

Comments

Dirty20

Parts of this map (A & C) are apparently too large for PaidRoll20 and are over 20MB.

Tych Maps

Are you using the jpgs or the pngs? The png's often will go over the file size limits, but are included for people if they want to stitch together sections or use an uncompressed image file in other VTTs. All the jpgs should be under 20.

FoxArris

The top left portion of map A is incorrect. The room and dead end hallway should be positioned one grid unit further to the south.

Tych Maps

thanks for pointing this out - files have been fixed now and updated in the attached zip files

LeDuck

Im having a very hard time combining these maps on foundry. I want to get them like level 1 where all the maps are combined into one larger one. Can you help in anyway?

LeDuck

nvm I am sped

Johan Holgersson

Thank you very much for the fantastic maps. I used them this weekend (Level 2), and they really gave us a completely new feel for Dungeons of the Mad Mage compared to the first level (Level 1). I do have a quick question (since I’m not entirely sure I chose the right maps after all): which maps do you recommend for those of us using D&D Beyond’s VTT?

Tych Maps

sorry for the delayed reply! I'd suggest using either the "Roll20 Paid" or "Roll20 Free" files (both image files) for D&D Beyond's VTT. afaik there is no token line of sight support for the vtt so the extra data from the "Foundry" dd2vtt files isn't used.