Level 2 - 1 - Dungeon of the Mad Mage (All Tiers) (Patreon)
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Down to the Arcane Chambers...
Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:
This is the north half of Level 2 of Dungeon of the Mad Mage (Maps A, B, and C). The above image is a composite of the first 3 maps on this level, of which you will find the zipped files below.
Here is a breakdown of Level 2 maps:
Mapping wise, everything should line up to the source book well. The goblin market area (1D) is alive and busy - make sure to add lots of tokens in to fill out the effect. Yek's Treasure (1E) is hilariously small as described for the room - I think it's perfect of a goblin trying to making him self seem more important than he is (ie. guards protecting an almost empty room). For room 10A+B on Map B - you will see a version labelled water - this has roof 10B flooded as described. However, the other maps do not have any water and you will find tokens/tiles (.png images) in the zip folders: the intent is to use these to stage the scene as before/during after like shown below. They should be proportioned correctly to drop over the rooms.
EDIT: I forgot to mention this when I did the original post - I did the math on the water in room 10a+b because it didn't quite seem right. The book description of 10a correctly states that it contains 24,000 cu ft of water; however, once it floods out, it gets the depth wrong. The floor area of 10a+b is 5300 sq ft, which means 24,000 cu ft of water makes it 4.5 ft deep in both rooms, instead of the "inches" described. Does it matter? Probably not.
Level 2 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.