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Azrok's Hold...

Down to Level 3 we go! This time starting out actually towards the later half of the level, but it was in the top left corner of the map and that's where I started (sorry?).  This will be the first of 4 releases for "Level 3" (as per my last post about sizes), although there will be additional Skullport releases, before I move onto Level 4.  

Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:

As for how this will all fit together, this image shows the expanded dungeon from which this is based (The Ruins of The Undermountain - thanks to one of my Patrons, Tigon, for bring this to my attention!).  I plan to connect Skullport directly into Level 3 maps as shown below, as such the path out of Map A is altered slightly from the DOTMM source book to align better to the map shown below.

Other things to note for this map is I generally tried to keep to 10ft spacing between buildings (1 cell on the maps from the book) - although lines for the ruins were roughly drawn and many could have gone either way.  Keeping to a stricter grid makes it more playable in my opinion and that is my goal - a few extra feet here or there shouldn't matter for building sizes.  The other thing to note was lighting - there wasn't any particular notes about lighting in Azrok's Hold (meaning it's dark, as written) - but to make it feel like more of a town/settlement I added lights throughout the more populated areas as that allows them to be better differentiated from the ruins elsewhere.

Level 3 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Comments

Richard Jones

How do I get the rest of Level 3? Signed up as patreon but really confused by how this is organized

jim wall

Looks Awesome!