Level 4 - 1 - Dungeon of the Mad Mage (All Tiers) (Patreon)
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We continue down into the undermountain, after a long stay on Level 3 (between it's massive size, Skullport and Skull Island). We are now down in the Twisted Caverns of Level 4 - an aboleth poisoned river runs through this level as fungi filled passageways twist and turn on either side...
Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:
These are the first 2 maps (of 4) for Level 4 - comprising the northern section of the map. We are back to some more reasonable map sizes! Here is how things are divided up for the level:
Mapping wise there are a few things to note for this level. I've done my best to draw and capture the diverse fungi found in the underdark - filling rooms with the corresponding fungi. Corridors in this level have a random scattering of other types of fungi, which was a nice departure from the dirt and grime I've been using so far.
You'll notice circular shadows in a number of locations - there serve 1 of 2 purposes: they are either stalactites hanging down from the ceiling, or in the presence of large zurkhwood trunks, they are the "shade" from the zurkhwood canopy (shade being more conceptual/for effect here, as it's dark everywhere). The river I've went with a brownish purple colour being that it's poisoned by the aboleth (to maybe alert your players something is wrong before they storm into it's lair). The chasm in area 12 - I extended the chasm out it out past the walls and squared it off just to contain the shadows I used nicely - most players won't see this anyways. Otherwise, as always, everything else should be by the book!
Level 4 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.