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So...forests are complex, and I'm not the type to throw down a few trees and call it a forest (although that would have made things MUCH easier).  Yet here we are: not all the way through Level 5, with almost 1.5 GB of image files in this post alone (apologies in advance for all the attachments, more on that later), but with a solid looking forest for Wyllow to greet (or kill) your players in.

The release includes map C and D - with the final southern section (Map E) coming next week.

Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:

Map Notes.  There are 4 levels for Map C and 3 levels for Map D, as follows:

Map C Level 1 - forest floor, level 1 of Wyllow's Tower

Map C Level 2 - tree canopy, stone/marble walkways, Level 2 of Wyllow's Tower

Map C Level 3 - Level 3 of Wyllow's Tower (and would be looking out/down on canopy still)

Map C Level 4/R - Roof of Wyllow's Tower, because why not.

Map D Level 1 - forest floor, "under" area 9 (aka nothing), under the bridge area 10

Map D Level 2 - tree canopy, stone/marble walkways, area 9 building, bridge

Map D Level 3/R - roof of area 9 (dragon's roost)

All maps available in the usual 3 formats, and as transparent or grey background versions...and that is how we ended up with 1.5 GB of files.  Mapping notes otherwise everything is more or less as written in the book.  I kept the forest fairly consistent looking between the areas for simplicity although did add in things like the spider webs or broken bottles,, for example (2b and 5 respectively).  

There is an included token/tile for the tunnel at area 8 that you can overlay on the image to make it appear to connect.  

Level 5 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Files

Comments

Greg H

Hello! Map C, Level 1 has near 20,000 walls, mainly in the top left. Any way we can get a map with a normal amount? I have a pretty good rig and it's crashing me. (Foundry VTT version)

Tych Maps

uh oh. something went terribly wrong with object walls. trees were supposed to be walled, but looks like a ton of the shrubbery assets got walled as well. if you need a quick/short term fix - import battlemap without object walls box checked - you'll still get tower walls, cave walls, etc and NOT 20k walls. I'll have to see if there is a way to get just the trees having walls again - will update post if I get a fix sorted. thanks for the heads up!

Greg H

Sounds good. My players won't be here for weeks and weeks. They are still in Level 2! But I like to go ahead and import everything. Thanks for all your hard work and great maps! !

Tych Maps

I just reposted the fixed files. Somehow the dead leaf scatter had object walls turned on...so every individual dead leaf got walled. Not entirely sure how that happened (as it isn't even an option to turn on with the scatter tool) but was a straightforward enough fix. While we are talking about object walls, just as a recommendation having run a similar forest encounter in one of my games recently - I would suggest setting all the tree walls to ALLOW movement through them (but set to limited sight like a terrain wall) - my players had a really hard time moving their tokens in the forest without getting repeated collision warnings. Thanks again for the heads up!

Greg H

That's a smart idea! Will do.