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Shut down all the garbage mashers on the [temple maintenance] level!

This post finishes off the Lost Level...and continues our Arch Gate extravaganza.

Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:

Map Notes. As per the usual for DOTMM, this map is split into sections, with this post provided Maps C and D to finish off the level.  Again, here is the full layout for Level 6

Nothing particular to note for mapping.  This level seems to really be a lot of broken stone stuff - although I did appreciate the trash compactor in 36b.  

Level 6 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Comments

Nigel Bennett

YES! Loving DotMM. My players are on Level 2 right now. I'm going to be so sad when they pass what you've gotten done so far. Keep up the great work!

Tych Maps

hopefully I can stay ahead of you for a while yet! how often are you playing or progressing levels?

Nigel Bennett

We play once a week, they unfortunately flew through the first level without exploring everything. I'm going to try and keep them in Skullport for a while once they get there!

Patrick White

My part is full of murder hobos, and they fly through most levels. However, keep in mind, Level 3 is HUGE. If you include Skullport/Skull Island in that, it goes up to GARGANTUAN. We plan about once a week (with the off week here and there), and we still aren't done with level 3 yet (We started DotMM in March). If you aren't already, I'd recommend the companion - it really fleshes out the base adventure from WOTC.