Level 9 - 1 - Dungeon of the Mad Mage (All Tiers) (Patreon)
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Dweomercore. A school of witchcraft and wizardry...but evil, or something like that.
Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:
Map Notes. First thing to note is there are 2 versions of this map. Tubes and tubeless - the rooms are identical and if using walls/line of sight, would be indiscernible from each other for your players with the exception of the little alcove in the bottom left corner of Map A. I repurposed this to show off a few of the pneumatic tubes, which are otherwise completely behind walls; and which I spent entirely too much time on but everything connects as described!
This release, as per the norm, is split into 2 releases, with this release covering maps A + B, the north section of the level. Here is how things are split up:
A few specifics:
If using the DD2VTT files, note that Area 4 and Area 22 have walls around the fountain and basin you will need to delete.
I've included a red curtain token/image in the zip files and embedded an OPEN curtain on the map. Use the token/image above the map to hide, then reveal the paintings in Areas 5 and 10.
I changed up the design of Area 20 just slightly to simplify the visual a bit by making the stairs not run all the way across. There are now more defined stairs and seating, which allows the elevation to come across more clearly.
There are a lot of faint lighting effects throughout the map that aren't noted in the book. It is entirely a style choice and they should be deleted if you want to run it by the book. Just FYI - this is a comparison what the map looks like without those lights and why I add them in.
Level 9 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.