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Muiral's Gauntlet, which for a good portion of the time I was making these maps I read as Muriel's (the feminine English name), so there's that...

Back to the undermountain after lots of changes (both for me and my Patreon, and for the gaming community at large #opendnd).

Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:

Muiral's Gauntlet (did you read that as Muriel now? sorry).  A drow fortress, fallen into disrepair...and massive - almost rivaling the Level 3 madness for size (876,000 sq ft of "real" size compared to Level 3's 1,000,000+).  Given it's size this release will be split into 3 releases. A&B, C&D, E&F, as follows:

Given the sprawling corridors and wide open spaces describe in the book, I had to do something to liven up the map a bit - so I have added the "arched ceilings bridged at regular intervals by web-like latticework arches serving as buttresses and rafters" as 2.5D assets.

You will find 2 versions of the maps: Overhead and No Overhead.

Overhead means that the arches are shown with the overhead arch piece in the image. No Overhead means that you just get the pillars and the shadow, but the arch itself is gone.  I have included tokens of the arch separately, so if your VTT supports overhead tiles/tokens you can include them that way.

A few other quick notes:

No corpses in 3b or 8 as per my usual policy of leaving corpses to be dead tokens instead of embedded images

The petrified drow in 7b are similarly absent because if Muiral is here they will quickly be reanimated

Only mild darkness for area 9a - the book describes it as full on magical darkness - so you may want to add something else to block this (simple drawing shapes can work well)

Level 10 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Comments

Arcane GM

I'm new here. I am trying to load Level 10 of Dungeon of the Mad Mage in to Roll20.

Arcane GM

So far I have paid for the subscription. Downloaded parts A and B of the DOTMM_27_Level10-1_Roll20Paid.zip. Now when I try and move part A into Roll 20 I get the message that the file is too large. Isn't the map supposed to be loadable into Roll20? What am I doing wrong?

Tych Maps

Hi John and welcome! There are 2 files for each map section. A .jpg file that is guaranteed to fit within Roll20 and a .png file that often will be too large. Because of how the maps are split up (with weird shapes to minimize crossover points), I wanted to offer a file that could be used if people wanted to piece the whole map together (ie. Maps A-F all in one image). To do this I needed a file format that supported transparent backgrounds (.png, whereas .jpg do not) and wanted to export the files in Roll20 supported/recommended resolutions (70px and 140px per grid cell. I'd recommend using the .jpg files for the easiest setup. If you want to play around with files and piecing them together, there are lots of image editors or free image file converters that would reduce the size of the .png Sorry for the confusion and hope this helps!

Arcane GM

Thank you. Will give it a try.