Level 12-2 - Dungeon of the Mad Mage (All Tiers) (Patreon)
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Maze Level. Fog swirls around over much of the level; who will your party run into first, the minotaurs or the drow?
This release rounds out Level 12 with 3 additional maps (B, C, and D).
Use this map on its own (attachments below), or grab the full set of Dungeon of the Mad Mage content:
Map Notes. The big thing to note is some of the random items found within the level are absent from the maps. It became clear in area 1, where your players first arrive, that the effect of: "you make your way forward cautiously in the fog, as you move forward your toe strikes something metallic with a thud; you pick up a rusted helmet, head torn from body" is far more suspenseful than "hey what's this helmet thing I can see over here?"
So - all the random items are included as tokens - shield guardian helmet, skeleton, broken lute, trap, treasure. This allows you to keep them hidden until your players find them.
The curving passageways from 7b to 17d are also included as tokens so you can make the connection when your players move around.
Final note is that area 14 & 15 overlap - so if layering the maps in 1 big composite image expect some overlap there.
Level 12 – Dungeon of the Mad Mage is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.